We're In The MIDI & Audio Real-Time!

(Clockmender) #41

Now I have MIDI working in 2.8:

And Audio:

Much drinking and testing is now called for…

Cheers, Clock. :cocktail::cocktail::cocktail::cocktail::cocktail::cocktail::cocktail::cocktail::cocktail::toilet::roll_of_toilet_paper:

(Clockmender) #42

I rebuilt the MIDAS node, so you get more 3D view to play with:

And now I use my new “Get Selected Items” node that can use either Bones, or Objects. I note purely in the interests of keeping you informed that the standard “Get Selected Objects” node in AN2.1 for Blender 2.8 DOES NOT WORK!

Cheers, Clock. :cocktail::cocktail::cocktail::cocktail::cocktail::cocktail::cocktail:


I forgot to say that the MIDAS node now uses DataTypeSelectorSockets so I don’t need to check whether bones, or objects are being sent as inputs. :stuck_out_tongue_closed_eyes: :brain:


I have now tested that all my Live MIDI and Audio stuff works with EEVEE render in operation, only thing it you cannot have AN set to “Always” Execute, has to be “Frame Changed” then run the animation (ALT+A).