What would you want from Softimage to Blender 2.8?

Material manager:

image

It’s shader-agnostic. Blender has never had one. Maya has a similar thing.

It is a place to manage materials separately in a scene. And it has nothing to do with what kind of shader system people are using.

I am not sure of the status of it in 2.8 right now. But here is the blog:

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