Which procedural texture node setup do I need to get this camouflage pattern?

Which procedural texture node setup do I need to get the camouflage pattern seen here on this tank?

Stuff like that can be done with a noise map and a color ramp:

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How do I make each of the color splotches roughly equal in size?

You control the size of the splotches with the color sliders on the ramp.

happy cl