I am curious if somebody could give me some advice with what engine one would suggest
to make a simple 2d/3d side scroller jump n run game for the web or smartphone app.
the 3d content obviously is in Blender.
previously I used game salad but always had some performance issues but I liked the very easy to
use logic system to design the interactions.
Unity presents a very nice way of doing it. At least for android. I don’t have access to a mac or iPhone so I wouldn’t know about those. But for android it is pretty easy to set up and deploy.
just today I realized that there is also Godot which looks like something like Unity but OSS free and it can export also into html ios android and win mac. it has an internal 3d scene designer
Indeed. It is hard to use plugins at all, but when we start to speak about Linux, browsers(my is Chromium which for some reason in current version has bug and doesn’t support WebGL), and plugins… I even’t can’t proceed to install Java Iced Tea which I needed once.
Unity has the ability to export to native HTLM5+JS (no plugin required). I tested it out myself on a very simple game/scene before I believed it was even possible. They basically cross-compile everything into C++ code then convert that to ASM.js which can run in the browser. I’m not sure how stable it is at this point.
I’d recommend Playcanvas, it’s what I’m using for my current game.
You build your project online, similar to google docs. It can understand fbx and dae 3D models, and supports everything I’d like it to.
I actually don’t use the online editor, preferring to use the engine (the engine is open source) and a text editor.
Scene manager on the left, material/object/property panel on the right, assets on the bottom.
If you want to have a look, heres the game I’m developing in it: http://simplesix.totalh.net/?levels
(Check the edit controls link to find the controls)