I’m calling this done. I’ve pushed the idea through many different iterations and, now, no more. It never became what I wanted, but it goes that way sometimes.
I wanted to play with converting particle-hair information into curves. I found that I liked the result, but it was really taxing on my system, and I wouldn’t recommend it, except for maybe in small portions. The smoke is Blender generated as well… I wanted to learn a bit about the smoke system, but I mostly ended up finding that physics sims are not really for me. I “finished” it up with some hasty PS and there you have it. Really, it’s just as it looks. The only other thing to mention would be the nodes/mats I used to generate the embers (procedural). I could always throw up the material if anyone is particularly curious. Questions, comments, crits welcome. Thanks for looking, as always.
This is unbelievable.
That is all.
Really cool concept! I feel like some small changes would make all the difference (like camera angle and pose), but overall I think it is pretty sweet. Good job!
I saw this on da. Just not fair.
So awesome!
Superb! Great concept, very nice execution.
Not sure what’s going on in the top right corner, that near-vertical dark shaft… is it a shadow or a gap in the smoke something? Might help to break it up? Honestly that’s my only crit.
Very cool concept, very well executed.
It never became what I wanted, but it goes that way sometimes.
The very definition of art, eh?
@White Rabbit: Thanks a bunch!
@Jonathan: Those little tweaks were what was driving me mad. The problem really was the product of weak concept/composition work ahead of time.
@Graphix: I feel that way about a lot of artwork, even my coworkers’. I think it’s probably a good thing, really.
@coffeecat: Thanks!
@quollism: That has been something I’ve gone back and forth on. I guess it’s just a product of the smoke formations. I could always smudge it a bit in PS, but I have held off thus far. I really appreciate the critical feedback, thanks very much.
@cmuMiddle: So it seems, I can only count a very few times I feel like I really hit the mark. Thank you for your kindness.
I feel that way about a lot of artwork, even my coworkers’. I think it’s probably a good thing, really.
That’s why I don’t like to look at kerembeyit’s work on da, but I can’t help.
dlax – great image. You have some really amazing stuff on your DeviantArt page.
excellent!
simply amazing!
Very cool idea and execution.
Awesome. It’s like a titan or something.
Now that’s what I call Epic!
I really like it, one of the more artistic renders I’ve seen on here for a while. Even though it didn’t turn out the way you wanted, it’s still a fine piece. Congrats!
This picture make me feel something, a rare effect for an CGG.
congrats on gallery! this is quite a cool work!
Wow, thank you guys for the wonderful response! And what a pleasant surprise it was to make it into the gallery.
@graphix: kerembeyit’s work it top notch. Pretty intimidating, really. I always have to remind myself not to get discouraged when I see work of that caliber.
@Safetyman: Thank you for checking me out! I’m glad you approve.
@abc123/leonnn/loramel: Thank you guys very much.
@Modron: Thanks! That’s right on par with what I had in mind. I was hoping to hit something which was tormented more than menacing, while maintaining an element of both. Power and helplessness, like the Titans.
@JungleBrother: Thank you for your enthusiasm!
@toddmcintosh: That’s quite a compliment considering the great work on the site. Thank you.
@webshinra/ctdabomb: Thanks guys. I really appreciate it.
A wicked piece of work. I like it a lot.
Would love to see it animated one day (when system resources catch up )