Will UPBGE get more stable?

This is because UPBGE 0.3+ has no GPU skinning capabilities, mentioned in this issue. Is there any particular why you don’t use a more modern game engine such as Godot, Unity, Unreal or even Armory? All of them support GPU skinning, in fact, I believe Armory is mentioned as an example in the linked issue. There is a experimental build that @ haidme used in his Krum - Battle Arena game, but it’s still based on legacy versions, unfortunately. The build can be found in the experimental builds folder of the UPBGE MEGA folder I believe.

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