Thank you very much! When I started out I had nothing planned, but now I do want to finish it up somehow nice. My tentative idea has been to do a hangar behind it and have it on the tarmac with supplies and junk in the background. I’ve also been kicking about the idea of doing an artillery wagon for it too. I definately don’t want to get too far over my head though either, so hopefully something simple, yet complete.
@Levi: Thanks for the link, I can see some things in there I haven’t before! Thought crossed my mind that be a cool model to buy, but a $5,000 price tag is … uhm, not happening =P Sweet model though!
I guess I’m kind of at the meat and potatoes of where I’m hoping to push myself to learn and improve. Might be a bit before new updates as I really want to focus on how I create my abrasions, first up is seeing what I can do with the CONCO gas can and spending some honest time trying to recreate something along the lines of the following:
some pretty awesome texturing there! :yes: looks like it’s made of some durable plastic…was that your intent? it’s just that the one in the images above are made of metal, so I’m not really sure if you’re going with metal or plastic… :o
Well I don’t have any helpful links like Levi, but words of encouragement hopefully count! It looks beyond great, the tools look very cool, almost stylized. Completely texturing this monster to the level you did the canister…that is going to be something. Awesome work man.
awesome work man keep it up. i love seeing things like this done in blender. it gives me as a newbie hope that one day i will be able to create things just as awesome. good luck with it man
Then I’ll need to work harder =P The fun part of this project is it’s half history lesson. The gas cans where made by a company named CONCO, and were metal. There are also stamps and impressions on the bottom of them (so one can identify authentic ones), though I won’t bother with that detail. The challenge is there are 3 types of abrasions I need to figure out how to control and place. 1.) Paint scratches, 2.) paint “polish” (like the straps rubbing for hours over the can and polishing the paint back down to metal) and 3.) sun fading. The one I’m most struggling with is how to create the polish texture and control the placement. I can see in my head what I want to do, but need some new strategies to get it there.
Thank you. Feels like it’s going to take for ever to get through each peace, but I think I broke the “impatient fever” last week and I’ve found a very nice serenity and enjoyment in being patient. I originally only budgeted 1 month to do this project, but not so much any more. I may do other projects as I go, but I don’t plan on rushing this one (just so it’s done sometime this year).
OMG dude when you have to put: This is a real pic not a render you are doing something right. Anyway looking good there bro. The angles on the gas can you are working on are a little off but looking good though.
looking really nice, just one suggestion about painted/weathered metal textures, is: most of the scratching on such an object will occur at corners and edges. anything that is protruding. whereas the flat bits should be relatively unscathed.
lol, thanks, I suppose there’s something to that :p. Good eyes too, the angles are actually off… I don’t have a good edge loop running through where the crease needs to be at. I’ve toyed with remodeling it (plus that would help with texturing), but also trying to sneak on by (since there’s a chance it would be obscured in the final render if from the front, but that’s no excuse).
I very much value your input Modron and always take your advice quite seriously. I do understand, I got killed on this about a year ago when I was newb (well I’m still newb but) http://blenderartists.org/forum/showthread.php?t=171402 . The real problem is more that I have failed to put together the “how”. (or lack insight/experience into) … so I will be painfully facing that here and hopefully finally conquering it… this is one of my “fears”/“demons” to conquer, I try to hide it but I need to actually learn how to control placement.
To that point, here’s the results of todays ideas on “how”.
so they’re metal…well, my only idea to make it look like metal instead of plastic is probably to play with the Specularity and Mirror values. with your texturing skills, though, you’re bound to find the perfect look in no time :yes: that Cartridge material still amazes me…
Hehe, thanks MW, hopefully getting warmer. I should maybe consider remodeling it and doing the other style of Jerry can, could then get the markings on it. Think I need to scale down the “polish” to it and rust it up instead. I dunno, will be lots of fiddling with a gas can…
Some really nice stuff going on here
A quick way to get basic areas of wear and dirt is to bake an AO map with a relatively high falloff value. The brightest areas will propably recieve most wear and the darkest areas will propably be subject to dirt but have very little, if any, wear and scratches. Also by using low samples you get some basic roughness…
Thank you, and thank you! I dabbled with an AO bake but didn’t go as far as you’ve suggested here … and then forgot about it. I think this combined with what I did last night will be getting very close! I’m going to go back and explore this further as you have suggested, thank you very much for the suggestion.
Thank you very much for the link (for everyone)! I haven’t had the time to read through it yet, but glancing through it, it looks very good! Definitely going to setup and work through it (maybe on a more simple object first though).
Both are good help, I look forward to seeing how I can adapt them. Again, thank you both.
Thank you (and everyone else) for being a part of it. I was hesitant to do a WIP thread, but I’m glad that I did… otherwise I fear this may have been ended up being just another “started” project litering the hard-drive.
Who would have thought a project with the “biggest effort” (that I have personally done) would be more fun then work. …learning lots too… that’s one of the best parts! I could do without the dreaming about Jeeps though.
Initial follow through working with Jörzi’s feedback. I took the AO bake to GIMP and further adjusted the contrast. I then setup to use background black and used the AO bake as a layer mask to an abrasion bake. To further enhance it, I took the AO back and added it as a subtraction layer to get a pretty nice blend. I should be able to get better yet (much better) but I also want to work through comeinandburn’s link as well (which is next), but wanted to show, I think it was a good tip and helped lots. I’m really starting to like this, I appreciate the help!
Texture test (I made a test object rather then a mess of my project). Doesn’t much show here but I think I have enough of the mechanics of it now to get back on track. I also took a snapshot of where things are currently sitting (though I forgot to map the windshield frame appropriately). Anyways, I think I’m ready to start pushing the final abrasion layers (finally).
Backtracking to Profnull’s model (I still very much admire that model!) and the inspiration to redo the tires… Maybe still not perfect, but I think (and hope) they look much better then the originals.
Looking really good! That’s a nice looking gas can, I watched the video 2x. What renderer are you using? I know you’ve mentioned using octane before, but what did you use for the pic in this thread? BI?
Thanks! I’ve pretty much just been rendering Octane as of late, the “tan” clay renders are BI. Everything is largely setup for BI, I just haven’t had the desire to duplicate effort with so many other things to do still.
Here’s some textures on the tire (just the rubber, everything else is still in flux).