Yes the file you posted has pipe radius default at 0.01 and in the video it shows 0.17 as default , no big deal but I suspect @Fatesailor has the initial result because the low default value, other than that I can do what you did in the video.
Ramboblender, I did try many values (0.17 too), it still gives bad results.
Btw, can it be a matter of not using the latest version of Blender (the 2.79b)? Or not having detached totally the previous version of the add-on from the add-ons directory of Blender (I have only deactivated it in the ‘preferences’ panel)?
In @Fatesailor screenshot on the right side, it looks like the “curve” isn’t turning into a bevel. When you select the curve under the settings, it shows the same as the “bevel” in the screenshot.
Not sure I just rename the old one and enable the new version. Tried on both 2.79b and master it works the same. It still rough but not what you’re getting,
Btw, I tested it in the 2.79b too… it gives the same bed results. So, it is not something that has to do with Blender’s version.
AFWS… the names of the two add-ons are different by themselves (they have different version numbers), so they do appear as two different add-ons in the ‘preferences’ tab. I do deactivate the previous one and activate the new one. Do you think that there may be a reason to change the older one’s name entirety? I am asking because I am a simple user and not so good as to knowing things having to do with such technical details…
Another thing I just noticed, the bevel seems low when using difference and high when using union. I noticed the “curve” is more oval instead of round.
Previous versions did not work with sharp edges and each intersecting bevel should be less than the previous one.
sorry I did not read all the comments and it could be a trivial question …
are there any chances that this script will be implemented as an official tool in blender 2.8?
it is too powerful not to consider this possibility
Ilya the same problems remain in the 1.6 too. Maybe you did upload again the 1.5 by mistake. In the ‘preferences’ tab it appears as 1.5.
minor update: (Split offset)
boolean_bevel_v_0_1_7.py.zip (4.6 KB)
Still there are problems. The bevels do not spread towards both directions equally, their transitions do not have the needed smoothness and they do produce artifacts too. The images below show what do I mean:
Do you get this error with all the objects?
I was unable to reproduce this error.
Perhaps you have hidden part of the object?
My bad, it seems my current build is broken, the addon works pretty well
Yesterday I was looking in the web to some results of Mesh Fusion and I had some idea: can we not have an option in the add-on for producing sharp and flat bevels too? Is it possible to implement such a thing to it?
As is well known it is impossible to use the native bevelling tool even for such a kind of bevels when comes to boolean seams. So, why not considering having such an option too. It would be a significant enrichment of the tool!
Ilya what do you think about the idea? Can we have such a thing?
By Flat, you mean like this?
If yes, then in the new version I have already added this option.
What do you mean by sharp ?