I did not test the speed, because the addon is not ready. I check it in parts.
More control, fewer self-intersection fixes (2 loops), no need to jump between vertex groups, and between modes. I can try to make a more equal bevel (g1 instead of g0)
It should work better. Including with low poly meshes
The old method failed:
Will this new method also work better in different scale?
For example, current version has sometimes problems with smaller objects and I have to make objects bigger to make it work.
Judging by the latest images it seems that BAB can have some further function too: that of offsetting freely any selected loop (be it a boolean seam or not) on the surface of an object. An offset tool that can slide loops all over the surface of an object without being hindered by the edges that confine it.
Imagine what modeling opportunities can offer such a tool in combination with the loop bevelling means of BAB!
Is it possible at all to have the boolean objects live while the fusion is on?
for example it would be amazing to be able to modify the cutters while the bevel is applied, as opposed to collapsing the boolean,i know we have the “Stop” functionality but say for example i want to modify a boolean shape from 3 actions ago, or if i wanted to modify the bevel strip after applying the action
I love the add on but I agree with what everyone has said here. It would be amazing to have it dynamic more like HardMesh. That would be something I would definitely pay for!