Hello!! I introduce myself. I’m Fabricio, I’m 22 years old and I live in Argentina (sorry if my English is not very good). About 1 year ago I started in this world of 3d (so I’m still quite a novice ) and since then I’ve been continuously learning looking for tutorials on the internet . In fact, I found out about this announcement thanks to Pablo Vazquez and his you tube channel (“Blender Hoy”).
The splash I chose was the one for blender 2.77 made by pokedstudio. I always loved the sense of fun and movement that the scene conveys.
Well, the idea I had was to turn this whole scene full of candy and sugary food into… (sound of drums ) … fruits and vegetables.
I know, I know. everyone hates vegetables. I do not blame them. I’m not a big fan either (haha). however, I liked the idea of creating a 3d world totally opposite to the one created by pokedstudio (but keeping that essence of movement, chaos and color of the scene).
Today I was modeling some fruits and vegetables for my scene.
I tried to use the minimum amount of polygons since I found out that it is convenient to upload 3d models with few polygons to sketchfab (if someone knows how much the ideal amount is approximately, it would help me to know it )
Anyway, I can always do a retopology if necessary.
i have seen models with millions of polygons on sketchfab like this one with 12 millions polygons, so im guessing the polycount is not an issue… this one runs very smooth…
The loading time. The screen you see when loading the model. The smaller the model in terms of polycount and the textures, the faster. Of course, your internet speed plays a big role on this, so if you want to provide a good experience for everybody you should take into account that depending on where you live internet might be slower.
The scene performance. For this polycount and texture size affect too, but also do other factors I didn’t think of in the beginning, this being the amount of materials and vertex colors. Another thing to take into account is that Sketchfab is hardware accelerated, so the performance in your phone will be worse than the one on the powerful computer you use for rendering.
I’m not a pro in Sketchfab, not even a modeler myself, so take my words with a grain of salt.
I would advise to put yourself in the worst case scenario and browse some models in Sketchfab. See wich of them have the performance you want and look mat the specs.
I’m pretty sleepy but I don’t want to go to sleep without first uploading a bit of my progress.
asparagus:
the asparagus cost me a lot to do. I had to discard several models until I got to this version:
I know it doesn’t look perfect but I hope it will look better when I add color to it.
tomatoes :
Another thing that cost me a lot to model were the tomatoes (although at first I thought it would be the easiest)
this was my first attempt at making a tomato slice:
horrible, I know.
I had a lot of problems with overlapping vertices and faces.
but then I tried it one more time and there was something left that I liked better.
my idea is to paint it later in “texture paint” mode and add the details.
watermelon :
This fruit was easy to make.
I also started modeling the car. Since I wanted to give it the appearance of a wicker basket, I had to turn to my good friend you tube to find a tutorial to help me.