WIP - Ferrari 641/2

modeling
(pix.d) #1

Hi all, after the experience of the Alfa Romeo Giulia modeling, I decided to start another project about a car; it will be again italian, red … and very fast.
As you can see from the title of the thread, I’m talking about a Ferrari 641/2, a 1990 F1 car; for those who doesn’t remember, it was the in-season development of this car https://en.wikipedia.org/wiki/Ferrari_641

Why did I chose it? because it’s my favorite f1 car ever. That’s all.

This will probably be a long time project because I’ll work on it in my spare time, so… be patient :slight_smile:

To start the project:
some reference images (if anyone of you has for some reason some detail images with good resolution, please contact me!)

and some blueprints

I’ll work in blender 2.80 (stability permitting…:sweat_smile:)
thanks and see you soon!

1 Like
(pix.d) #2

For the first step I created the carbody; I’ll use again the base mesh technique (from CG Masters course), in this way I shouldn’t have any problems when I’ll start cutting holes in the car body.

The base mesh:

Its topology:

…And some parts of the carbody + the rear diffuser

(pix.d) #3

Carbody done (some small fixes still needed); now I’ve started creating details:

Closeup of the front wing:

Closeup of the rear wing:

(Adrian) #4

Man you are crazy fast! And it looks amazing too.

(pix.d) #5

ahahah, thanks :smiley:

(pix.d) #6

small corrections on the nose and on the side air exhaust to make them closer to the actual ones:

new details: tires, rims and bolts (front and rear; shaders are temporary):

(pix.d) #7

new details: brake disk, caliper, brake duct