WIP - Ferrari 641/2

While #IStayAtHome, my project has arrived to its end.
I’ll publish soon its final renders; in the meantime, you can enjoy this first preview:

Thanks for following this project.
Stay tuned and… Stay At Home!

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Nice Work.keep going.

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thanks for appreciating @Alexs1998 but… I’ve just realised that I finished this project several months ago and I completely forgot to upload it here :sweat_smile:

in the meantime I fix this, if you want you can find it here: https://twitter.com/dichitoarch/status/1242473749355458560

Ha ha, i was too late to find such an artist. :star_struck: :star_struck: incredible!!

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This entire project is outstanding. The amount of detail is mind blowing.

I’m currently doing the CG masters course on the corvette. But I have no idea on how to start modeling something like an engine or suspension parts. Do you hard surface model it using a boolean technique or use a quads and subd modifiers technique? Or something else?

Also what did you use for the material shaders? Everything about this is superb.

Thank you for any advice.

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thanks for appreciating @maui :slight_smile:
speaking of the mechanical parts, I usually start with simple geometry, then I add details with subsurf + loop cuts, but if needed I also… play with modifiers
materials: I’ve used principled bsdf with a loooot of dirt levels (fingerprints, dust, scratches…) and, when needed, edge detection tecnique

Have you ever considered doing a tutorial or video on your techniques? I would love to see more on how you get such wonderful results. The amount of detail you have on the engine is mind boggling.

Maybe you can make a course on F1 modeling like CG Masters did for the Corvette! :grinning:

I would buy it for sure!!

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It’s something that several people are asking me; that wasn’t on my plans but honestly I’ve started evaluating it