While #IStayAtHome, my project has arrived to its end.
I’ll publish soon its final renders; in the meantime, you can enjoy this first preview:
Thanks for following this project.
Stay tuned and… Stay At Home!
While #IStayAtHome, my project has arrived to its end.
I’ll publish soon its final renders; in the meantime, you can enjoy this first preview:
Thanks for following this project.
Stay tuned and… Stay At Home!
Nice Work.keep going.
thanks for appreciating @Alexs1998 but… I’ve just realised that I finished this project several months ago and I completely forgot to upload it here
in the meantime I fix this, if you want you can find it here: https://twitter.com/dichitoarch/status/1242473749355458560
Ha ha, i was too late to find such an artist. incredible!!
This entire project is outstanding. The amount of detail is mind blowing.
I’m currently doing the CG masters course on the corvette. But I have no idea on how to start modeling something like an engine or suspension parts. Do you hard surface model it using a boolean technique or use a quads and subd modifiers technique? Or something else?
Also what did you use for the material shaders? Everything about this is superb.
Thank you for any advice.
thanks for appreciating @maui
speaking of the mechanical parts, I usually start with simple geometry, then I add details with subsurf + loop cuts, but if needed I also… play with modifiers
materials: I’ve used principled bsdf with a loooot of dirt levels (fingerprints, dust, scratches…) and, when needed, edge detection tecnique
Have you ever considered doing a tutorial or video on your techniques? I would love to see more on how you get such wonderful results. The amount of detail you have on the engine is mind boggling.
Maybe you can make a course on F1 modeling like CG Masters did for the Corvette!
I would buy it for sure!!
It’s something that several people are asking me; that wasn’t on my plans but honestly I’ve started evaluating it