Happy New Year!!!
Trying to do some fantasy design, I’ve come up with the usual ultra-tech instead…
the blend SK_TorusSmoothSubdivide_ScaleBracelet3.zip (216 KB)
anyway, twisting and turning params I think you can get really crazy things with it
i have a problem with svercock 0.5.9.6 ( while 0.5.1.1 is OK)
becouse there is a error and i cant to istall it
in this screenshot there is the error,
i have linux mint 17 64 bit, blender 2.79
Rremove both sverchok completely and install from blank
I’m trying to get face normal to show up in SK but still no luck.
I’d like to get the same result as “show normals” in edit mode:
I followed examples in the docs here
but I’ve got this:
That’s clearly not what I want. How to do that?
Anyway I’ve got the feeling I’m missing something…
Thank you, that works fine!
Jimmy celebrate Easter with creating egg in Sverchok:
Sverchok will now use Mathutils matrix for everything. If somebody have problems with some nodes or scripts because of that change, report here or on github. Or use this release: https://github.com/nortikin/sverchok/releases/tag/0.5.9.6.4
Thanks, Ko. Exactly we now use all Matrices in matric sockets as mathutils.Matrix.
Thank you, Ko. for your efforts.
wow … a long time without entering here.
I will start to update with this fantastic addon
Hiya, is there a way to generate uv maps for generated geometry in sverchok? Of course I realize complicated meshes this might be tricky and probably wouldn’t lovely but for things like glorified cylinders, grids (and meshes created from sweeping curves,etc) seems like it would be do able.
yes, there is some tricks.
I’m using cross sections on an imported model:
I’d like the section to be aligned to the object normals, sort of:
How can I do that? The blend:
untitled3.blend.zip (873.6 KB)