> Am I missing something? I see node system for particles, but not for rigging.
Blender 2.8x projects
I propose to not wait with 2.8x versions as long as we did for 2.6x and 2.7x. It’s not needed to release every digit. At some moment in the near future, even while we still work on a first 2.70, projects for 2.8x could already get started.
For 2.8x we can target projects for bigger rewrites, with a lot of compatibility loss. Examples could be:
- New “unified physics” systems, using much more of Bullet, unification of point caches (Alembic).
- Particle nodes (could co-exist for a while with old particles though)
Nodification of more parts of Blender (modifiers, constraints)<<<<<<<<<< Right here…:eyebrowlift:
- Game engine… (see below)
- OpenGL 3.0?