Witch

Here is something I’ve been working for some weeks, it was inspired on a concept of @guillerancel wich I really liked and had to do my version in 3D.

Everything was done using Blender 3.2 and hope you like it! Feel free to comment or ask any questions.

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Really well done, I like it!

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I featured you on BlenderNation, have a great weekend!

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This is impressive work.
I love all the details and the illustrative feel to it.
The character looks very organic and influenced by the physical world. I know that polygons, very often, are fighting hard not to allow for this kind of result :slight_smile:
Did you sculpt it and retopologize it or create it by box-modeling techniques?

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Brilliant :clap: :clap: :clap:

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Thank you for the comment Bartosz!

Since this is a personal project I did every “cheat” possible. I’ve modeled her direct on the pose, shoes and hands I grabbed from another project, they were rigged, and adjusted with the Sculpt. The face was sculpted and I used the Quad Remesher to get a descent topology to paint some colors with Vertex Paint, I think used it in the cat and frog too. I used Multiresolution to sculpt the Jacket wrinkles.

Thanks Bart!

Thank you for describing the process. It turned out fantastic!

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You did a good job giving the illusion of movement. The colors work well together too

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Awesome as always Lucas.

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