This is impressive work.
I love all the details and the illustrative feel to it.
The character looks very organic and influenced by the physical world. I know that polygons, very often, are fighting hard not to allow for this kind of result
Did you sculpt it and retopologize it or create it by box-modeling techniques?
Since this is a personal project I did every “cheat” possible. I’ve modeled her direct on the pose, shoes and hands I grabbed from another project, they were rigged, and adjusted with the Sculpt. The face was sculpted and I used the Quad Remesher to get a descent topology to paint some colors with Vertex Paint, I think used it in the cat and frog too. I used Multiresolution to sculpt the Jacket wrinkles.
Extremely well done, very VERY STYLISITIC, every bit of it screams personality and charm. Not only that, but it’s executed perfectly and it’s VERY professionally made! Your weeks of work deserves 100% more recognition
I like it very much. One question :
The final feeling is very graphic … it almost looks hand drawn …
Is it purposely ? …
What kind of lighting did you use ? … any other trick ?
Great.
Here is the “Behind the Scenes” article of this bewitching piece of art!
Do check this article written by the artist himself. It describes the process of making the artwork step by step and the insight on making character illustrations in Blender.