This is impressive work.
I love all the details and the illustrative feel to it.
The character looks very organic and influenced by the physical world. I know that polygons, very often, are fighting hard not to allow for this kind of result
Did you sculpt it and retopologize it or create it by box-modeling techniques?
Since this is a personal project I did every “cheat” possible. I’ve modeled her direct on the pose, shoes and hands I grabbed from another project, they were rigged, and adjusted with the Sculpt. The face was sculpted and I used the Quad Remesher to get a descent topology to paint some colors with Vertex Paint, I think used it in the cat and frog too. I used Multiresolution to sculpt the Jacket wrinkles.