Worn edges makes blender crash

I’m trying to make some worn edges watched some tutorials online and It crashes my Blender. The same goes for using geometry+bevel technique, any thoughts?
This is blender 3.3

Edit: Apparently this happens only in GPU compute, works fine with cpu, which would be fine If I have a better CPU and I don’t

That looks like a cavity shader. If you want edge wear you need to use the pointiness node. ( math ).

I cant’ achieve the look that I want using pointiness I guess I’ll just have to paint it, I got time

If you scroll down there are a couple edge wear materials that I posted while figuring it out…maybe not what you’re looking for, because no cavity shading involved…

Does it really crashes Blender to a full close? What would the console window show?

From your screenshot, Cycles still needs to compile the kernels with your Graphic card driver (which should be up to date). This process can take some time, and information about the compiling process is only showned in the console window.
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Thank, I actually waited yet it’s still not responding, then I realized that my drivers are not up to date, so I updated it and it fixed the issue, thanks!