Only as a joke )
Fully procedural pattern
A friend of mine came up with this one, and it’s ridiculously useful, at least for me. It’s basically doing seamless generator (noise, voronoi etc) in one direction, meaning you can map it onto cylindrical UVs without a seam. It’s basically looking up cylindrical coordinates based on UVs. It is also kinda possible to lookup toroid coordinates for seamless in 2 directions, but due to perimeter radii being different there will be density variations.
But here is at least the cylindrical one, and I have to say, it’s simplicity is admiring
This is a fantastic one, so much to learn from this! Is there any way of converting this into Blender?
Here’s one approach (haven’t checked yet)…