Seeing the topology of everyday objects drawn on their surfaces…
Looking at a lass and thinking how that smooth skin would be really easy to create a texture for instead of actually asking her out…
Staring at the above lass so you can work out the topology of her face/hips/body and realising only later why people think you’re a freak…
“I’m an artist, honest…!”
Oh yeah, and the ultimate:
Being an atheist and wishing you had God’s rendering engine at your fingertips.
Edit2: @TWS Admin:
She would look better if you used strands for her eyebrows too. Also even though you’re going for jet black hair, maybe using more particles with many child particles with some small alpha value would create a better final result. To simulate hair tapering off towards the ends you can apply alpha down the length of the strands so they appear to taper out (more transparency towards the ends than at the roots of the hairs). Also, a bit of SSS (SubSurface Scattering) can add more realism to skin textures in general, especially aroun thin parts of a model such as nostrils, ears and lips. There is a great old tutorial on blendernation that covers this:
Well I could modify the hair but I don’t know how my computer would handle it. as for the eyebrows, This is what happened the last time I used hair particles for them.
SSS was supposed to be used but I mustve turned it off at some point when I rendered it.
And besides I like the cartoony appearance. Hence the reason why I can’t stop looking at her :o .