"Z-Up Curve Tilt" NodeGroup for Blender 3.0 (Geometry Nodes)

Note on an update to file at the beginning of this thread:

This node-group now supports a “custom alignment vector” input, allowing for things like sweeps to conform to underlying geometry:
image

Note geometry with multiple “loops” will still cause resetting “twists” when a loop happens.

Work followed on from this thread.

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