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  1. #21
    complement color is interesting
    is there a way to show / calculate the complement color and show it may be!

    thanks
    Wnd 8.1 64 bits / Thanks and a Happy 2.70 with Cycles



  2. #22
    Member elbrujodelatribu's Avatar
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    Originally Posted by mbyte View Post
    I realize this may be a dumb question, but how do I add the "Randomize" node block in the Camoflague texture? I can't seem to find it. Thanks
    That's the node for mapping vectors (its name is mapping node).
    Yo fuí a Blendiberia 2013

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  3. #23
    Member elbrujodelatribu's Avatar
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    Originally Posted by RickyBlender View Post
    complement color is interesting
    is there a way to show / calculate the complement color and show it may be!

    thanks
    In blender : 1 - RGB value (for each value)
    Or using the Invert Node.
    Yo fuí a Blendiberia 2013

    elbrujodelatribu - blog / deviantart / blendswap / sketchbook



  4. #24
    Member elbrujodelatribu's Avatar
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    Brushed Stainless Steel Material

    This material is made with Blender and Cycles. I tried to do brushed stainless steel material, like this coffee pot.

    Click image for larger version. 

Name:	stainless_steel_preview_3c.jpg 
Views:	924 
Size:	89.0 KB 
ID:	212961

    I have mixed two Glossy shaders, both with GGX option selected. This kind of glossy is recommended for high roughness glossy materials. The former is the base color and gloss. The latter adds specular and mirror reflections.

    Click image for larger version. 

Name:	node_stainless_steel.png 
Views:	896 
Size:	88.1 KB 
ID:	212962

    I have used a Noise Texture node to generate a brushed pattern. I have deformed it with a mapping node, by scaling it in Y-axis direction. This pattern is applied as factor for a Mix Color node (colors #383838 and #A6A6A6), producing the brushed effect.

    Bye
    Last edited by elbrujodelatribu; 01-Feb-13 at 01:51.
    Yo fuí a Blendiberia 2013

    elbrujodelatribu - blog / deviantart / blendswap / sketchbook



  5. #25
    Member elbrujodelatribu's Avatar
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    Brushed Stainless Steel Material II

    Hi all. Now I'm going to explain another way of getting the brushed stainless steel material.

    Click image for larger version. 

Name:	steel_preview_8_2.jpg 
Views:	221 
Size:	86.6 KB 
ID:	213128

    You must simply change the Mix Color node for a Color Ramp node.

    Click image for larger version. 

Name:	node_steel.png 
Views:	761 
Size:	75.7 KB 
ID:	213129

    This setup is similar to the material above, but if you add one stop in the middle of the color ramp node, you can slide it to change the weight of every color.

    Bye
    Last edited by elbrujodelatribu; 22-Jan-13 at 04:08. Reason: further explanation
    Yo fuí a Blendiberia 2013

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  6. #26
    i see a rough material like some stainless steel
    but sorry there is not brush at all here
    i mean is is highly brushed but no burhs lines!
    which might another type of material too i guess

    and seen some SS that have less spec then this!
    but can be change i guess

    see
    http://blenderartists.org/forum/show...tropic-Shading
    look at lines on disq ect..
    that's more like brush material with deep bump




    salutations
    Last edited by RickyBlender; 22-Jan-13 at 09:40.
    Wnd 8.1 64 bits / Thanks and a Happy 2.70 with Cycles



  7. #27
    Member elbrujodelatribu's Avatar
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    Originally Posted by RickyBlender View Post
    i see a rough material like some stainless steel
    but sorry there is not brush at all here ...
    Yes, I thought that reducing the scale of noise texture node would be enough, but it isn't. I will do some test to perfect this material.

    I invite to everybody to improve my materials and post them here.
    Yo fuí a Blendiberia 2013

    elbrujodelatribu - blog / deviantart / blendswap / sketchbook



  8. #28
    the material is good some stainless look like that
    very mat no spec

    but don't know what name is for this finish

    happy cycles
    Last edited by RickyBlender; 23-Jan-13 at 16:50.
    Wnd 8.1 64 bits / Thanks and a Happy 2.70 with Cycles



  9. #29
    Member elbrujodelatribu's Avatar
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    Swimming Pool Bricks Material

    This time I'm going to try to make a material similar to the bricks you can find in a swimming pool.

    Click image for larger version. 

Name:	swimming_pool_bricks.jpg 
Views:	193 
Size:	114.9 KB 
ID:	213387

    I have used UV mapping and a couple of colors.

    Name:  node_setup_swimming_pool_bricks.png
Views: 6604
Size:  27.5 KB

    Basically, I have followed these steps:
    - Create one material for the bricks.
    - Create another material for the mortar.
    - Create one mask for the bricks.
    - Mix both materials using that mask.
    - Add fresnel reflections.

    This is the result:

    Click image for larger version. 

Name:	node_swimming_pool_bricks.png 
Views:	675 
Size:	133.3 KB 
ID:	213389

    I hope you like it.

    Bye
    Yo fuí a Blendiberia 2013

    elbrujodelatribu - blog / deviantart / blendswap / sketchbook



  10. #30
    Member eppo's Avatar
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    One more derived Suzanne. http://www.pasteall.org/pic/show.php?id=44165
    Thanks for sharing ideas! BSSMII looks great.



  11. #31
    Member dukejib's Avatar
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    swimming pool material is awesome. can we randomize the brick sizes?



  12. #32
    Member elbrujodelatribu's Avatar
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    Originally Posted by dukejib View Post
    swimming pool material is awesome. can we randomize the brick sizes?
    I can randomize the bricks depth, including another Bricks Texture Node. Now I use the same node for mixing materials and creating displacement effect.

    The texture node let you to change the size to a rectangular one, but the same size for all bricks, not different sizes for each.
    Yo fuí a Blendiberia 2013

    elbrujodelatribu - blog / deviantart / blendswap / sketchbook



  13. #33
    when you add suzanne do you use the normal size no scaling here !

    thanks
    Wnd 8.1 64 bits / Thanks and a Happy 2.70 with Cycles



  14. #34
    Member elbrujodelatribu's Avatar
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    Originally Posted by RickyBlender View Post
    when you add suzanne do you use the normal size no scaling here !

    thanks
    I use UV map, but I don't remember which (sphere -> sphere projection; cube -> cube projection; suzanne -> smart projection / projecto from view (bounds))

    Recently I posted my test scene in another thread. If you want you can download to test materials in the same scene (uncheck OSL rendering!)

    EDIT: This is the correct link
    Last edited by elbrujodelatribu; 24-Jan-13 at 10:03.
    Yo fuí a Blendiberia 2013

    elbrujodelatribu - blog / deviantart / blendswap / sketchbook



  15. #35
    do you mean the light scene one ?

    which section is it ?
    like material may be or cycles ?

    and what is name used for it at blendswap ?

    can you upload it here if not too big !


    thanks
    Last edited by RickyBlender; 24-Jan-13 at 08:15.
    Wnd 8.1 64 bits / Thanks and a Happy 2.70 with Cycles



  16. #36
    Member elbrujodelatribu's Avatar
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    Originally Posted by RickyBlender View Post
    do you mean the light scene one ?...
    EDIT: Forget my post before. I was wrong.

    This in blendswap is similar, but I changed some lights.

    This is the scene. You only need to append or create the material you want.
    Last edited by elbrujodelatribu; 01-Feb-13 at 15:57. Reason: New link
    Yo fuí a Blendiberia 2013

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  17. #37
    ok have it now

    do you always use this general scene with object smaller then the standard size?
    cause this affect the values if you have mapping or scale to take into consideration


    thanks
    Wnd 8.1 64 bits / Thanks and a Happy 2.70 with Cycles



  18. #38
    Member elbrujodelatribu's Avatar
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    Originally Posted by RickyBlender View Post
    ok have it now

    do you always use this general scene with object smaller then the standard size?
    cause this affect the values if you have mapping or scale to take into consideration

    thanks
    I reduced them to include them into the lightbox, but I did "Apply >> Rotate and Scale". So their scale is 1.0. I think the mapping values work fine with scale 1.0.
    Yo fuí a Blendiberia 2013

    elbrujodelatribu - blog / deviantart / blendswap / sketchbook



  19. #39
    I just suggest that you stick with the standard size which is normally use
    easier for anyone coming in and trying it without thinking to re adjust scale or mapping

    use the standard plane 2X 2 or suzanne or UV sphere
    then it can be scale up from the mapping node directly wihout having to Ctrl-A
    cause sometimes you cannot Ctrl-a object cause of modfiiers ect..

    the light box can always be scaled up to whatever size is needed to render

    happy cycles
    Wnd 8.1 64 bits / Thanks and a Happy 2.70 with Cycles



  20. #40
    Member elbrujodelatribu's Avatar
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    Brass Material

    This material is made in Blender/Cycles. I'm going to make a brass material.

    Click image for larger version. 

Name:	brass_mango_preview_29.jpg 
Views:	163 
Size:	94.4 KB 
ID:	213596

    This time I have used the node setup explained in the mango blog. The node I have used is this:

    Click image for larger version. 

Name:	node_mango_diffuse_glossy.png 
Views:	227 
Size:	152.9 KB 
ID:	213597

    It multiplies the fresnel and the glossy color by a factor, and then this is used to mix diffuse and glossy shader. I don't use the displacement part.

    The final node setup for brass material is as follows:

    Name:  node_brass_29.png
Views: 6544
Size:  24.4 KB

    Bye
    Last edited by elbrujodelatribu; 28-Jan-13 at 04:04.
    Yo fuí a Blendiberia 2013

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