Correct me if i’m wrong, but at one point you seem to be able to draw a horizontal plane outside of the initial mesh. How did you manage that? I’ve tryed it but to no success…
Does this mean it is possible to make a separate tool to draw custom objects on the base grid?
Well, if an addon can place a vertex onto the base grid (z=0) it seems that we are only a step away of making a tool that can draw custom shapes where you need them and in size and shape that you need. Instead of creating a box of size 2x2x2 somewhere else and then pulling it to your position and adjusting the shape, you could draw a rectangle under the cursor and then automaticly set its extrusion… Or make a cilynder or whatever
I guess the only thing needed is for the addon to maintain the z=0 value for all the succesive vertices, while drawing the base shape. Or just maintain the same z value as from the first vertex, keeping the base shape planar…
Just got inspired seeing this tremendous ability that you achieved with your addon - the interaction is smooth, the snap is fast, precise and versatile… Great job!
Hmm, I got it. So, do not edit a mesh but draw a mesh from scratch. Good idea @Okavango
With respect the invisible plane (z=0). Here are the changes (In the first post also):
You’re welcome :).
I think you mean the fact that the Addon not intersect edges. That’s right, this functionality is not yet implemented. As the limit to extend. They are still to do.