it seems that blender is losing more and more of its limitations, but sometimes having limitations can push creativity. so let’s take it back a step or two. try modeling an object, any object using just cubes. some ground rules might help to further limit you.
use only cuboid shapes, you can scale them to long sticks, or squash them to flat boards, just keep them rectangular(or square) .
use 10 or less cubes.
the ground plane is free
you can rotate them any way you’d like, but they cannot intersect each other.
default grey materials only.
keep the lighting generic, AO and soft lights are fine.So to get the ball rolling, here is a tank:
If you think this is a stupid idea, feel free to ignore it. if you think it sounds like fun, give it a whirl. it wont take long, i promise
EDIT: due date is now saturday the 17th at 11:59 pm. voting will commence after that and the winner will recieve: a glowing sense of pride at his accomplishments!
Funny you should post this just now… I just finished modelling a robot based on exactly this idea for the game I’m working on! (features are overrated anyway! ;)) Just pretend that the ends of his antennae are cubes.
Now if someone wants a real challenge, try modelling something organic with just cubes. I’m going to just wimp out and post Robbie.
Lol! He’s one of the enemies in the game, so yes, he is. Here’s that mesh again without the textures and some pretty bad lighting. I really must get around to reading that 3 point lighting tutorial some day…
Everyone’s used a wheel-barrow, but have you ever seen the less popular original version? Edit: Just realized that I totally ripped this idea. Check out The M.h.p.e.'s original (and stunningly beautiful) version here --> http://mathiaspedersen.com/imagehost/contests/wheelbarrel_800x600.jpg