3D-Coat as a companion to Blender

You could try video transcription; there are free tools out there. I find it generally easier and faster to skim through rambly writing than to speed up videos. That doesn’t per se help with mumbling, but even there it’s probably easier to decipher meaning from writing. But I haven’t done that in a while so I can’t recommend any particular service – for Blender there are enough good tutorials by good instructors that it’s not been worth it. The situation for 3D Coat is likely different.

3 Likes

A ton of youtube videos actually have transcription built in! I use it a lot to find the part of the video I’m looking for, or to speedread the contents before I commit time to it.

3 Likes

Milestone !
https://twitter.com/AndrewShpagin/status/1585529190585073664

3 Likes

ClapGIF

1 Like

Not so fast…

tm

4 Likes

Yeah, it’s not what we understood it to be (yet). Tried the beta, immediately gave up :person_shrugging:

1 Like

This must just still be work in development. I have faith. 3D Coat really has an opening and an opportunity. It’s already possible to paint normal maps on UV’d meshes. To be able to multi resolution sculpt brings it all together.

The multi resolution sculpting feels like the missing part of the pipeline. But it needs to work with subdivided UV’d quad meshes. It is such an important and established familliar part of the workflow for so many and also often a logical way to go in a broader multi app studio pipeline.

Look how often people gripe about Blenders multi res sculpting and how important it is to get it better.

2 Likes

I’m tired of waiting for Blender to get multires sculpting right, let alone hold out hope for layers. It’s coming at some point I’m sure, but it’s low priority.
Last time (recently!) I tried it in earnest I once again got spikes and buggy behaviour, without any basemesh editing, and I decided then and there I was done with it.
If 3DCoat manages to get this right, I’ll likely switch to it for sculpting!

2 Likes

https://twitter.com/AndrewShpagin/status/1591534805552070656?cxt=HHwWgIDQyaWeopYsAAAA
Vsion 50 is released !

  • Fixed problems related to unicode names of the files.
  • Fixed problem of thin surfaces for molding tool, free period for the molding tool extended till the end of 2022.
  • Missing tablet strokes which start from double-tap under Windows
  • Constraint angle for E-mode shapes rotation with ALT+CTRL placed in preferences->Tools
  • Alt may rotate the E-mode shapes: ellipse, rectangle, lasso. CTRL+ALT may be used to constraint the rotation. Space moves the shape in screen space.
  • Fixed problem related to voxel primitives (sometimes adding had no effect)
  • The retopo mesh may be used as the lowest multiresolution level.
  • Adding the lowest multiresolution level completely rewritten to ensure good quality of details transition from low level and backward. Undo issues fixed.
2 Likes
3 Likes
3 Likes

This new workflow baking painted voxels and auto UV mapping is very promising,
lowring assets production budget, specially great for UE5 nanite rendering.

1 Like

One thing I find a bit critical about 3D Coat is that it seems to be more or less a one-man project. This Andrew Shapgin, when I look at the credit of 3D Coat, seems to do 80% of the coding alone. So 3D Coat stands and falls with him.

2 Likes

Yes, but this is not a big issue as he works on it as his full time job and not as a hobby.
I don’t think it will fall and it’s better he is the main developer as you can ask him directly things sometimes, he have direct feedback instead of some support guys that would only know the surface of the product on some big company sofware.
Also he manages 3D coat the best way for users, it’s different from big companies about pricing or other licensing issues.

One or two more developers would have been welcome to resolve bugs and not wait so long, or to work on interface for better and less confusing use sometimes.

I’m thinking more about the bus-factor. What happens if Andrew is hit tomorrow by a bus?
Than 3D Coat would be dead. That’s why I’m always a little bit skeptical about single-person projects.

3 Likes

He might have given source code access to someone, so on worst situation 3D Coat would be available on GitHub and some people could continue improving it.
Just take it as it is with the features it proposes, if that suits you and your needs just buy actual version and you’ll get a great ratio price - stuff you achieve with it.

1 Like

He is the dev team leader focused on all areas, is not the only one dev.
and every room have their own dev team.

1 Like

That’s pretty interesting to know. Do you know how many devs 3D coat has full time working on that product?

My initial statement was based on the cedits under about:


I see there are no devs listed, except the lead devs. All other people committed only concepts, translations, or graphics.

1 Like

As far as I know, this is one of the core-team developers next to Andrew, and among others there’s also a dev responsible for the macOS versions.

Once they have a Windows build ready, Sergyi makes the required adjustments and builds the MacOS and Linux versions.
He does other things too, as stated in the capture above.

1 Like