3D-Coat as a companion to Blender

In the light of the uncertain future of ZBrush, this thread is aimed at discussing 3D-Coat as a useful companion application next to Blender.

:point_right: If you like to talk about ZBrush, please do so in the dedicated thread, thanks. :point_left:


In my humble opinion, next to Blender’s Sculpt Mode, right now the most interesting sculpting applications are:

  1. 3D-Coat
  2. Nomad Sculpt (tablet-only)
  3. Mudbox (which doesn’t seem to be actively developed anymore by Autodesk).


I’ve spent all day rediscovering 3D-Coat yesterday, and I must say I quite like it so far. Some things have been improved since I used version 4.9, such as the brush engine and some UI elements, and the feel of brushing seems to have improved.

I’ve submitted a brush analogy post at the 3D-Coat forum, comparing brushes between Blender and 3D-Coat.

Going to watch around 50 more video tutorials and experiment some more today, then I’m going to try the 3D-Coat applink for Blender. I’ll keep you posted. :slightly_smiling_face:

In the mean time here are some interesting 3D-Coat video tutorial channels:



And of course Pilgway’s own channel:


I’d suggest them to rename their company to Pilgologic. :stuck_out_tongue_winking_eye:


Also check out the 3D-Coat Discord channels:



I’ve been watching video tutorials and experimenting with 3D-Coat all weekend, and I must say that I’m getting more and more enthusiastic. Among other things, the new brush engine feels better than the old one, the UI has been slightly improved, the amount of different brushes for the Voxel mode and the Surface mode has been reduced, resulting in a more seamless experience in switching between the Voxel and Surface modes.

But there are also a lot of small but pleasant refinements everywhere, such as: when you use Shift to snap to a view, the view doesn’t freeze like in ZBrush, but you can still pan the snapped view to your liking. And the hierarchical object layers make working with objects a breeze. The object layers are like a marriage between ZB subtools and objects in Blender’s Outliner.

Among the things on my 3DC to-do list is trying out the 3D-Coat Applink add-on for Blender.

I’ve also started a thread at the 3DC forum trying to determine 3DC equivalents to Blender / ZBrush brushes:


The link below too is a very good source for 3DCoat related tutorials. It has some of the best tutorials around -despite their being a little bit outdated- for the pbr material and texturing system of the app also. The material and texturing tools of 3DCoat are very powerful. They are something like the Substance Painter, so they deserve a special attention:



I have started testing it myself and one thing that is great is that 3d Mouse works the best in 3dCoat. Blender has support for it too but panning can be choppy at most times. 3d Mouse feels like a natural extension in 3dCoat.

This also sounds great

A subscription plan of 11 continuous monthly payments. With the final payment you get a permanent license.


Many other apps can be Blender companion :sweat_smile:

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You’re right. I’ve changed the original post’s title and content to broaden the scope of this discussion.


Keep title as 3D coat is main subject, i was kidding a bit and meaning any apps can be used side by side with Blender.

Try 3D coat Live clay flatten you should love it, some brushes have improved way beyond what we had before.


mifth revived the applink and that works now on all versions


Hi Metin

It’s great to see this thread starting up. But perhaps title is best as Companion Apps to Blender ? Or simply stay as 3D Coat ? It’s just that Coat offers a lot more advanced tools and features besides just sculpting. I use it extensively alongside Blender for texture painting and re topology as well.

All the best


Just upgraded my 3D-Coat 4 license to 3D-Coat 2021, with one year of free upgrades (so 3DC 2022 will be covered), for only € 89. Pilgway sales support responded rapidly and friendly to my questions too.


I am somewhat interested in upgrading my v4 license which I only use once in a blue moon. Just looked at the website, and it seems that it is now node locked! When did this happen? Even Zbrush and Houdini indie allow you to use 2 machines. That is pretty much a deal breaker for me…

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Hadn’t seen that yet. To me personally it’s not an issue, as I’m sculpting on only one system.

On the positive side, the OS restriction has been released. You can now freely switch between Windows, macOS and Linux.

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I also upgraded to the current version. 3D Coat is simply amazing, but they have to focus a bit more on what most people need, as great as their unique and sometimes pretty experimental tools are. But they seem to have the right direction, finally. ZBrush will help 3DC and Blender get way more traction. :slight_smile:


Not sure but I thought its just locked for multiple usage concurrently, or is that also a problem for you. The limitation to just allow 3 machines on the other hand is pretty old.

( Still on 4.9 here too, @Metin_Seven do you have an option to check if the latter is still possible?)

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I upgraded to 2021 too and I am loving it all so far, but there is still so much I need to try out. I originally got on board around version 3.05 since initially getting excited by the concept and vision. Back then there was just nothing else like it. ZBrush still didn’t even have Dynamesh yet. It’s been a fascinating ride following how it’s been developed which in many ways seems to be in a similar way that you would expect an open source project to be. There was always an open beta and the user community is very closely involved in development through the public forum and they take on user suggestions and feedback quite often too.

Yes I concur with Debuk. As far as I always knew it was allowed on several machines two or three ? to use personally but not concurrently. I remember that this was so since I started using it around 3.05. But so far I only have it running on one machine and will probably leave it like that since I use it so much for heavy duty texture painting. So desk workstation based work rather than light laptop. But they always seemed a very approachable company to talk to if you need more clarification.


For your own use, you can install one and the same license on two computers and run the program on both, but not simultaneously.

License upgrades policy


I wouldn’t know where to check that, but you can get answers pretty swiftly on the 3D-Coat Discord channels:


That is good to know, but how do they check that? Do I have to be online to use the software and does it try to β€œcall home” each time I run it? I keep my work machines offline (except when absolutely necessary), so initial web activation is ok, but not after that.

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@Metin_Seven The one question I still try to answer for myself is: how would I be in total control over the quality of my meshes? I mean first and foremost as we all know it: by working in MultiRes. With 3DC, an alternative way may occur.

Decimate and Reduce are cool options, but both seem to be lossy and very hardware intensive. Being restricted to Surface Mode would be ok for me, as long as I can go up and down in resolution and reproject at any given time.

If someone finds some high class sculptors who create printable figurines for world known collectibles, or high res scultpures for film or games - I’ll gladly look at it.

Plainly put, to do all my ZBrush work from now on in 3DC. :smiley:

@Jamez I just had to install a license file to my 3D-Coat after upgrading - so now I think it should be good offline. I could of course be wrong. (I just turned my internet off and started 3dc, and it worked as usual)


Thanks Metin, I thought you might have a second system at hand to try it out. Thanks to @carlosan the question luckily has been answered, thanks for the links.