Last edit: January 21, 2025 ─ Added Shapelab and Sculptura to the list of sculpting apps.
──────────
In the light of the changes for ZBrush users since the Maxon takeover (forced subscription, price increases, diminished development activity), this thread is aimed at discussing 3D-Coat as a useful companion application next to Blender.
In my humble opinion, next to Blender’s Sculpt Mode, right now the most interesting ZBrush alternatives are:
- 3D-Coat [several possible licenses, including a one-time purchase]
- Nomad Sculpt [no subscription, tablet-only, but a desktop version is imminent]
- Substance 3D Modeler [subscription, VR or Windows]
- Shapelab [one-time purchase, desktop and VR]
- Kodon [one-time purchase via Steam, desktop and VR]
- MagicaCSG [free feature-limited demo version, full-featured versions via Patreon, Windows-only]
- Sculptura [iPad-only, macOS version will follow]
- Clavicula [free, not frequently updated]
- Mudbox [subscription, doesn’t seem to be actively developed anymore]
If you’d like to talk about ZBrush, please do so in the dedicated thread, thanks.
──────────
I’ve been spending time rediscovering 3D-Coat lately. It’s an affordable long-time ZBrush competitor, and I quite like it. Some things have been improved since I used version 4.9, such as the brush engine, some UI elements, and the amount of different brushes for Voxel mode and Surface mode has been reduced, making switching between Voxel and Surface layers easier.
In essence, 3D Coat’s Voxel layers are comparable with Blender Voxel Remesh or ZBrush Dynamesh (revoxelizing and reprojecting to build volume with evenly distributed faces), and Surface layers are like dynamically working with meshes in Blender Dyntopo or ZBrush Sculptris Pro (adding polygon detail where you brush).
──────────
3D-Coat applink for Blender
-
Simple 3D Coat, a fork by @mifth.
─ Check out this post for more info.
─ Here’s a Blender Artists discussion about the add-on(s).
──────────
3D-Coat video tutorials
-
Omar Draws (includes Blender tutorials)
-
Berto3D (Spanish)
-
Pro100 Voron (Russian language)
-
Александр Горбатовский (one of the 3D-Coat devs, Russian language)
──────────
3D-Coat Tips
-
If you notice that your GPU is working hard when running 3D Coat, even with a simple scene, check the FPS rate at the bottom left of the UI. If the FPS rate is high, go to Preferences ➔ Viewport, and check the box “Vertical synchronization”. The FPS rate should now significantly reduce. This is also very beneficial for working with high-polygon scenes.
-
One of the important things is finding the right brushes. Some brushes are a bit older, but others have been improved during the past years. I personally prefer the Surface type brushes, which also tend to behave better in Voxel mode. Surface mode is 3D-Coat’s Dyntopo / Sculptris Pro type dynamic mesh topology mode, while Voxel mode is real-time voxel sculpting. Voxel sculpting is more suitable for concepting, while Surface mode is for detailing.
I’ve submitted a brush analogy post to the 3D-Coat forum, comparing brushes between Blender and 3D-Coat.
-
When customizing navigation controls, be sure check duplicate hotkeys, as that can interfere with your navigation hotkeys. I usually delete all entries I don’t use, keeping it tidy.
-
Here’s a 3DC forum thread where I ask a number of questions, most of which have been answered by the 3DC community.
──────────
3D-Coat on Twitter
-
Andrew Shpagin (3D Coat lead developer)
──────────
Also check out the 3D Coat forum and the 3D Coat Discord channels. They’re great platforms for finding answers to your 3DC questions.