3D-Coat as a companion to Blender

3 Likes

There’s a discussion in an other thread about the implementation of multires in 3D Coat. Maybe you can shed some light on it?

The discussion starts here:

2 Likes

I didn’t know I still had the credits for the logo. I did a recreation of the old 3D Brush logo and Andrew asked me to change the name to 3D Coat instead. I did in Lightwave 3D as that was my 3D app of choice at that time.

3 Likes

quad mesh only in ZB though.

2 Likes
1 Like

Who is in charge of the Paint room, and do they engage with users to discuss where improvements might be made?

1 Like

To my experience, the 3D-Coat devs and @carlosan are very communicative towards users and user requests. The best places for 3D-Coat related communication are:

  1. 3D Coat forum (best place to reach the devs)
    https://3dcoat.com/forum/index.php
    :point_right: This thread is particularly monitored by the devs:
    https://3dcoat.com/forum/index.php?/topic/25785-3dcoat-2022-development-thread/

  2. 3D Coat Discord channel 1 (official channel)
    https://discord.gg/014EEW9TajlBYvRg9

  3. 3D Coat Discord channel 2 (supporting channel)
    https://discord.com/invite/a5TJyRA

1 Like

@Metin_Seven How is the bridge to Blender? I read somewhere that there are scale issues. Is that the case, or is it as seamless as GoB?

I’m interested in this too.

I’ve had limited luck with it. Curious to read about how people get it to work. Would be nice if there was some kind of definitive guide. There are two versions, one that ships with blender and another you can get off GitHub. I get closer with the latter.

1 Like

There are two versions of the 3D-Coat applink for Blender:

I’ve tried them in the early days of my 3D-Coat rediscovery quest, but in the end I found myself simply working in 3D-Coat, then exporting an FBX file to continue working in Blender (usually only rendering).

I do remember you need to adjust the units in the 3D-Coat preferences, or maybe in the Blender add-on prefs, don’t know that anymore, in order to synchronize the dimensions with Blender.

Maybe @carlosan knows more about this.

2 Likes

Default addon (can be found in)
C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_coat3D
It is not working as expected ?
can be found on Scene Properties & Sidebar

3D Coat installs its app-link add-on automatically.
Once properly configured (in Blender it just needs the correct path to the exchange folder), exporting and importing it’s just a click away.

As for exporting without using the app-link, if I remember correctly there are a couple of things to set up.
One is the scale in the 3D Coat setting. The other, is the scale when exporting FBX from Blender. I think in my case I was changing from 1 to 0.001.

2 Likes

Thanks, so the scale is automatically set in the app-link?

Default addon (can be found in)
C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_coat3D
It is not working as expected ?
can be found on Scene Properties & Sidebar

I use the built in plugin. I’m confused as to where the exchange folder is located. On a Mac I select …/Documents/3dCoat/Exchange/. Where do I specify this directory in 3dCoat? (am on 3dcoat2022.52). I send a mesh for voxel remeshing and nothing happens.

In Blender I’ve set …/Documents/3dCoat/Exchange/ as the exchange folder, there’s also an entry for a “Save new Exchange Folder”, not sure what that does.

At any rate I got it to work with the simple plugin, but only going one way. Looking online there are a lot of answers, but it would really be nice to have a definitive guide on how to do it. Thx.

Ctc Nick did a walkthrough guide but for win users, sorry
i dont know if it is useful for you

1 Like

Thanks, I’ll go through that process and see if it works. I know I’ve gone through previous threads on the 3d Coat forum and had some luck, but ultimately came out frustrated.

The thing is, with so many people using Blender, and ZBrush going Maxon… the time would seem ripe for 3dCoat to document exactly how to get the link working with the built in add-on. Might generate more sales.

1 Like

Hi Carlosan,

I was able to get it to work with the built in add-on. I’m still a little mystified by a few of the workings, but am getting very close to a smooth exchange. Thanks for linking that thread.

1 Like

No. We recently bought a couple licenses for the latest version at work, and all of the bugs I was hoping were gone (all of the bugs I’d reported on Mantis like… ten years ago) are still there, and the paint experience, while nice, is still bugridden.
It’s the best for handpainted stuff, and no slouch for PBR either, but it being mostly a one-man project is very, very clear, and paint bugreports will either be dismissed or ignored.

The only way I will ever upgrade my personal copy is if they gift it to me.

Is it really that buggy/unpolished? I thought there was a dev team working on it now. I didn’t think it was still that one bloke? Is it buggy throughout the program, or mostly painting related, in your experience?

I only still use Paint, but used to use unwrapping and retopo as well.
So yeah, the bugs I’m finding are all in Paint, and based on previous experience I’m not investing my time to report them. I’m an unpaid beta tester for a bunch of programs where I know my reports are valued and acted on.
Layers disappearing, cloning (and others) fucking up your undo history, psd export getting corrupted, files refusing to open, lasso/marquee-painting tools refusing to work until a restart… I only had to paint for half an hour to run into most of these.
I still use it because the current project requires the vertex lasso to paint, but I’m really hoping Blender’s painting rework provides me with a more robust solution for those cases where Substance Painter is either not suited or overkill…

edit: Also still mostly the one dude, I think. One or two guys on specific things, but not Paint :smiley:

1 Like