Angle Tool is a simple and robust modeling tool for quickly creating corner geometry from any cross-section selection in Edit Mode. After selecting part of your mesh in Edit Mode and specifying an Active Edge, you can now use the Angle Tool command to turn your geometry around that edge and extend it to create a geometric corner. It’s really simple but kind of hard to explain, so please refer to the visuals
(each video has a viewing time of 4 min)
Angle Tool is only compatible with Blender 2.8. There is a legacy version of the tool available called Corner Extrude.
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- Installation steps are standard. In Blender User Preferences > Add-ons, click Install Add-on from File… Then browse to the angle_tool.zip file that you downloaded and install it. Then enable it.
- I highly recommend adding a new Hotkey for mesh.angle_tool under 3D View > Mesh.
- The add-on is also compatible with Blender 2.8. I will update the add-on according to the changes related to the development of Blender 2.8 API.
Either use Search Menu (default Spacebar) and type in Angle Tool or assign your own hotkey from the Face drop-down menu in Edit Mode. If manually assigning the shortcut in User Preferences, make a new hotkey with the name mesh.angle_tool under Mesh (Global).
For the legacy version, assign hotkey for mesh.corner_extrude or look for Corner Extrude in the Search Menu.
The command is designed to be used with a cross-section of your mesh, i.e. flat geometry, but I’d be interested to see if you can find other uses for it. So in Edit Mode select some geometry - can be Verts, Faces or Edges. After that switch to Edge Mode and select one Active Edge . The Active Edge will act as a hinge for the other selected geometry to extrude and rotate around.