That Gizmo is SICK ! You should sell it for ONE MILLION DOLLAR !
I bet a LOT of work has to be done to make the gizmo happen.
Your arrows are the best that could happen to this tool.
That should also be on similar tools from blender. I was thinking of this a year ago, but decided not to post it as proposal to blender.org in order of waiting for other things to update.
Itās kinda 2022 or 2023 ui refreshment, needed for a long time. Instead of funky standard gizmos useless with those tools.
Anyways, very nice seeing it coming our wayā¦
Thanks for the good word. I agree that the native blender gizmos are not as good as they could be. I donāt think they should be as small and spindly, they do also lack directionality. Thatās why I thought it would be best to just make a big chunky arrow. However, itās very hard to determine which way the arrow should be pointing in a given situation. For now, I will be using face normal, if that is available, and if there is no face selected, it will check whether there is geometry behind or in front of a selected plane. This is not a foolproof way of getting the correct direction for the arrow, since face normals can be flipped and geo can be on both sides of the selected plane, butā¦ it should work in most cases, and for other cases I will see if I can implement a more neutral looking gizmo, which would not cause confusion like an arrow pointing in the wrong directionā¦
Anyway, hopefully the new version will be ready by the end of this week.
Angle Tool 1.29 is out. This release introduces the Gizmo Iāve been working on.
Currently, the gizmo is in a very basic state, but Iāll add some more features such as curve mode etc in the future. For now, you can just use the two arrows for adjusting Angle and Extend, and you can hold CTRL to snap.
I would appreciate any feedback about the Gizmo or about any issues that you might run into with this release.
Great to hear. Is it up on Gumroad yet? I donāt see any update.
Sorry, forgot to hit Save Changes after uploading the new version to Gumroad. The file is available to download now.
Hey yāall, I added Curve Mode toggle and Segments adjustment slider to Gizmo. The Gizmo is pretty much fully functional now.
Unfortunately the segments amount is capped at 16 for now when using gizmo, because I guess the gizmo code is not very optimized atm. If you run into performance issues, then know that using Angle Tool via hotkey is a bit smoother.
Hi all,
Iāve updated Angle Tool to version 1.32 (May 28th release).
With this update Iāve added back in Numeric Input, meaning you can again enter specific values while Angle Tool is running (just like youāre used to with native blender operators such as Extrude etc.). This basic feature has been missing since I was rewriting Angle Tool from the ground up.
Anyway, this is sort of a milestone release in that Iāve implemented all the new features Iāve been able to think of to make Angle Tool more functional and user-friendly. From now on Iām only going to be working on bug-fixes and optimization.
Next up, however, I will try making some updated video tutorials going over new features. Until then, have a good one!
Hello.
I donāt know if any one else has reported this, but with Angle Tool version 1.33 in Blender version 3.0, 3.1 and 3.2, Numeric Input doesnāt seem to work. I tried all 3 Blender versions with a clean install with Angle Tool being the only additionally installed addon, and the result is the same on all 3.
Hi Tarnish, thank you for reporting. I will have a look at this issue after one week! Will let you know when I find out more or have it fixed.
Hey I love this tool. Unfortunately Itās been really buggy for me lately.
When I go into extend mode and try and ādragā nothing happens. So I use my mouse button to āclickā and drag but it errors out.
Also after using the tool I get these blue lines remaining permanently. Really hope to see this fixed because I have grown so accustomed to using it and recommending it to my friends. Currently in Blender 3.1.
Will look into this tomorrow. Thanks for reporting!
Hi! Recently bought the tool, Im using blender 3.3.0 and already having fun with it but Iām getting the same error with the blue lines staying permanently in the scene after the extend mode crashes the tool. It usually happens after trying to click drag when in extend mode (to try and extend the pivot outwards)
Hi @Drylegs,
Thanks for reporting! I have also managed to find some bugs, so I will go into fixing them in the coming weeks. For the bug youāre encountering, would you be able to save out a blend file where that will happen consistently, that would really help!
update: I think Iām getting somewhat closer to solving this bug but havenāt figured it out yet. It may be the case that if you zoom your viewport way out, this bug wonāt occur. It might have something to do with the viewport orientation but itās a weird bug, Iām still trying to figure it out.
OK these bugs should now be fixed! Let me know if you run into any issues.
Sorry for the late reply mate, the bug seems to be fixed! Thanks a ton and awesome work. (I cant stress enough how much more fun modeling becomes with this tool as someone with a drawing background/mindset.
Hello! I seem to be having issues with Angle Tool. The best way I can describe it is, it isnāt angleāing āsharpā enough. It does angle, but the angles are grand and too big. Am I doing something wrong? Iām on 3.5.1 if that helps.
Hi @Bunkore thanks for reporting. I really canāt tell much based on your description, unfortunately. Could you please post a screenshot or video of whatās going on, or post steps to reproduce if you think there is a bug.
What exactly are you trying to achieve?
Thanks.
Best I can do as a new user. Human for scale