Looks great but you may want to watch your poly count. I see a lot of verts in there that are unnessesary. Great job though.
Oops, double post.
I am going with OGRE integration so no worries on poly count too much.
I did remove a few. I dont think I can remove anymore with out losing the basic shapeā¦
Ok, put him on a no tri diet and got the basic shape for the arms done.
is the forearm supposed to be that thin?
heh no, Its just a under mesh. I will move those points and make it shaped the way I want. Thats why they are not tris yet.
I donāt know. Why all those triangles? Why not quads?
Itās easier to look at and model with. After all the modelling you can convert them to triās if you want. Thatās very easy.
I think heās done with the part of the model that are tris.
If you look at the arm itās quads and he said heās still working on the shape or something.
Thatās my guess.
There are certain parts that are not quads turned into tris. It may be 3 tris to make a certain area. No way this can be done with quads and converted.
I see it as quads, then I have more power as to what angle I want for my tris. You have to look real close to see them and how they affect the overall look of the model
oh, good I was afraid for a sec about those arms
Ok 3 more hours of model time. Imma head to bed nowā¦I need to shrink the calves a littleā¦but over all what do you think
looks great man, let me know if you need any unwrapping or modelling of mundane objects or something. but yeah, the shins are a little on the beefy side.
Love your styleā¦
I am looking very forward to the Ogre port.
on the models topography in the last photo, I would suggest another edge loop right in the middle of the elbows.
it looks to me like it is going to collapse right where you want it to bend.
I really think this is going to develop in to a very interesting charictor.
Without even a skin on it, it already is gaining a bit of a personality with me.
I saw what you were talking about p00f. thanks for the advice. I made it where it will fold correctly.
Modron, I would not mind if you did
here is the almost final version, he has his arrows and bow now.
Update*
I started work on the crab monster for the first levelā¦
Nother Update**
Crab model is done pretty much.
You have some very nice models here, Iām looking forward to the UV mapped versions. Iāve been watching your progress and I like the direction youāre moving in with all of this.
keep up the good work = )
After some crits in IRC #gameblender I decided to redo the bow. I spent about 5 min. on the original oneā¦It sucked lolā¦
Well, here is the new and improved bow.
i defintitely like the new one. it has an edge to itā¦that little angle in the middle is a really nice touch
ya, I like that one too, the old one looked kind of weird
Thanks for the feedback guys.
Here is an animation showing it in 3d http://www.blenderprojects.com/games/aztecmodel.avi (DIVX)
hey, that looks pretty good.
not to rush you, but I canāt wait to see this game working