Yes, that was my proposal (see a few posts above)
A second thought about that: the current topbar behaviour could also be kept, as a hardcoded preset. And an option could set icon/text look, so also @Regnas topbar could be easy to have
The favourites menu is a Godsend. Thank you Campbell!
Having said that, does anyone else think the new menu arrows look tacky compared to what we had before?
Bring the double arrows back!
They expand downwards so why should it be double arrows?
Edit: Well I just saw that the ones that expand upwards also have arrows pointing downwards - so yeah that probably will be fixed.
We talked about this beforeā¦ the double arrows was getting too noisy as we have too many of this stuff together on the interface nowā¦ the single arrow is the way to go, besides, single arrow is standard everywhereā¦
Now, style wise, I still prefer the old āboldā type of arrow (ā¼) but itās not a big dealā¦
This is not something to fix, this is how it works: Blender 2.8 development thread - #6577 by TheRedWaxPolice
I missed that conversation. My main objection is with the style of the arrow. I have no issues with it if they use the bold arrows they were using before. They look thin and insignificant currently.
I agreeā¦
Sorry, the troll inside me couldnāt resist.
Glad to see such possibility, that gives me a nice birthday.
William Reynish updated the properties design task for the checkboxes, with a few propositions
Which one do you prefer ? (At the moment it says that they are going for the C, but I think the D is better so that everything is right aligned)
D: Right-aligned
A, as mentioned, this has not enough space for the text. So this is no option.
B is better, but the problem still exist. The only profit here is, that the visual lines doesnāt break.
C kills the visual lines and breaks the coherency a lot.
D fits pretty well and you have short access to setting up the keyframes.
You should only consider to break up the paragraph after a certain range to avoid unreadable text.
The main goal of text is to be readable - everything behind is optional.
Without, text has no meaning.
IMO I think B and C have the advantage of an āaligned text fieldsā, which for a lot of people is more readable, fast to search in a fast pace, and is almost mandatory for people having reading/sight disorder.
But the problem is that the text fields are easily cropped on B (and A), huge screenspace waste on C and Aā¦
But with C, we can crop the pannelās width to make it not waste. And if it gest cropped up to the point some text fields get cropped too, at least itās only the end of the text fields, the start is still visible and Iām sure that keeping the beginning of a text field is smarter than the end.
So Iām going on C too.
@lsscpp yes, Iām one of the first upvotes actually
I agree with you. D seems to be the best option for this.
In animation, or in design, when we present shots/concepts to a supervisor, we are careful to have at least three, so that instead of trying to come up with an alternative you might not agree with, they will instead point at one of your three proposals and say āthatās the one I like bestā.
ā¦I like D best.
yep D all the way
Hmā¦ D looks right for single-column layout. But that might look a bit silly when itās multi-column.
For that reason, if this alignment extends to both single- and multi-column, I choose B or C.
Actually, B might even work better for coherence when items are being shifted around when going multi-column.
Edit: It looks like theyāre going with D? https://developer.blender.org/T54951
we think the best overall solution is D: Left aligned checkboxes.
āLeft aligned checkboxesā for D? Am I the only one whoās confused?
Looks like D won anyway, see:
https://developer.blender.org/rB861b0ec4170958814955eadf49c36109eacf9972
They really have no plans to put back the slider labels back into the slidersā¦
It seems, I prefer the slider label in the slider.
I just want a solution that makes the gridflow layout usable. The way it is now if I want to have 3 columns I need a gigantic panel, cuz of those labels.
My main concern is about expanding the editor to have the 3 columns layout (as Iām against the single column layout)ā¦ The labels are in the wrong place, eating too much space. I talked about it before, and also suggested something here: Blender 2.8 User Interface/Usability