Blender Open Game Development Project-Wrectified

(BluePrintRandom) #3761


many of the pew pew

(Fred/K.S) #3762

I like how you just toggle on and off the UI, this is a really well designed editor for in a Game. dude i must say it does amazing things im totally blown away at your brilliant coding skills. :smiley:

Keep up the AWESOME work bro :wink:


(BluePrintRandom) #3763

Thanks Fred!

spawning in vegitation (only in the lowlands atm) next is some random trees along the way, and maybe cutting the draw distance a bit to make room for buildings / more vegetation up close.

(right now the spawn bubble is a 20BU Diameter circle I can cut off 1.5 units or so and free up 256 * the number of tiles not spawned faces/ and game objects)

(BluePrintRandom) #3764

Fresh hot update!

(BluePrintRandom) #3765

equip/drop item in

(BluePrintRandom) #3766

(Fred/K.S) #3767

I like the node setup as well bro !!!


(BluePrintRandom) #3768

(BluePrintRandom) #3769

(BluePrintRandom) #3770

(BluePrintRandom) #3771

(BluePrintRandom) #3772

(BluePrintRandom) #3773

( #3774

Keep motivated. I know it can be lonely creating a game by yourself (as I am also doing) ----- if you feel tired, take a few days off. It will refresh your mind.

(BluePrintRandom) #3775

(BluePrintRandom) #3776

(BluePrintRandom) #3777

tried to figure out the exoskeleton hip join and succeed! full 45 range of motion on all joints and 90 on forward back axis

(BluePrintRandom) #3778

(BluePrintRandom) #3779

(BluePrintRandom) #3780