blender2.35a is out!

is there an other one that can do at least modelling texturing animation rendering?

is there an other one that can do at least modelling texturing animation rendering?

Doesn’t POV-Ray count?

wasn’t pov-ray just a renderer

[quote=“Gabio”]

wasn’t pov-ray just a renderer[/quote]
No povray can model and texture but it isn’t opensource.

Rawr. I don’t mind the use of the term Open Source, in fact I think it is useful. But I would have to use the same arguments that the Free Software Foundation does in saying that it isn’t a good idea to associate Blender, or most other (L)GPL’d apps (or anything else free, as in freedom, software… or what you might call Open Source) with freeware.
Here’s why.

Hey look!
2.35a has been released :slight_smile:

Rawr. I don’t mind the use of the term Open Source, in fact I think it is useful. But I would have to use the same arguments that the Free Software Foundation does in saying that it isn’t a good idea to associate Blender, or most other (L)GPL’d apps (or anything else free, as in freedom, software… or what you might call Open Source) with freeware.
Here’s why.[/quote]

“Piracy”
Publishers often refer to prohibited copying as “piracy.” In this way, they imply that illegal copying is ethically equivalent to attacking ships on the high seas, kidnapping and murdering the people on them.

:o

is there an other one that can do at least modelling texturing animation rendering?[/quote]

Openfx, several start-up linux ones, a java one or two… There are quite a few of them out there (-;

You miss k-3D which has some good features.

I tried to download both the Window’s Installer and the ZIP file for 2.35a and received the following error (Netscape):

550 No such directory

This same message has been put on the forum at Blender.org

POV-Ray does modelling, texturing, animation and rendering, it just does not have a visual interface, but it’s freeware with source available, not open source or free sofware.

Where’s the 2.35a source code?

Why does the movement in the game engine move slower and also is there anything impressive about new things or changes to the game engine ?

Also. The screen seem to glitch.

On CVS at Blender.org

On CVS at Blender.org[/quote]
And when will it be on FTP/HTTP like the previous releases so that Gentoo bug 71707 can be fixed?

POV-Ray does modelling, texturing, animation and rendering, it just does not have a visual interface, but it’s freeware with source available, not open source or free sofware.[/quote]

It’s just a renderer, renderers all have these features unless they are very primitive. You don’t “model” in povray, you don’t “animate” in povray. You render in povray, everything else is done in application baz, exported by baz2pov, and rendered in povray.

That’s not entirely correct, POV-Ray was one of my first 3D programs, it has powerfull real CSG modeling capabilities, plus lots of more ways to model via “scene description language”

An example of one of my works entirely written in POV, pure CSG:

http://www.3developer.com/portfolio/Backgammon.jpg

Does some one wants to play backgammon?
This is the black dice code as an example :slight_smile:

difference{

merge {
sphere { <0.3350, 0.3350, 0.3350>, 0.1650 }
sphere { <0.3350, -0.3350, 0.3350>, 0.1650 }
sphere { <-0.3350, -0.3350, 0.3350>, 0.1650 }
sphere { <-0.3350, 0.3350, 0.3350>, 0.1650 }
sphere { <0.3350, 0.3350, -0.3350>, 0.1650 }
sphere { <0.3350, -0.3350, -0.3350>, 0.1650 }
sphere { <-0.3350, -0.3350, -0.3350>, 0.1650 }
sphere { <-0.3350, 0.3350, -0.3350>, 0.1650 }
cylinder { <0.3350, 0.3350, 0.3350>, <-0.3350, 0.3350, 0.3350>, 0.1650 }
cylinder { <0.3350, -0.3350, 0.3350>, <-0.3350, -0.3350, 0.3350>, 0.1650 }
cylinder { <0.3350, -0.3350, -0.3350>, <-0.3350, -0.3350, -0.3350>, 0.1650 }
cylinder { <0.3350, 0.3350, -0.3350>, <-0.3350, 0.3350, -0.3350>, 0.1650 }
cylinder { <0.3350, 0.3350, -0.3350>, <0.3350, 0.3350, 0.3350>, 0.1650 }
cylinder { <0.3350, -0.3350, -0.3350>, <0.3350, -0.3350, 0.3350>, 0.1650 }
cylinder { <-0.3350, -0.3350, -0.3350>, <-0.3350, -0.3350, 0.3350>, 0.1650 }
cylinder { <-0.3350, 0.3350, -0.3350>, <-0.3350, 0.3350, 0.3350>, 0.1650 }
cylinder { <0.3350, 0.3350, 0.3350>, <0.3350, -0.3350, 0.3350>, 0.1650 }
cylinder { <0.3350, 0.3350, -0.3350>, <0.3350, -0.3350, -0.3350>, 0.1650 }
cylinder { <-0.3350, 0.3350, -0.3350>, <-0.3350, -0.3350, -0.3350>, 0.1650 }
cylinder { <-0.3350, 0.3350, 0.3350>, <-0.3350, -0.3350, 0.3350>, 0.1650 }
box { <-0.3350, -0.3350, -0.5000> <0.3350, 0.3350, 0.5000> }
box { <-0.3350, -0.5000, -0.3350> <0.3350, 0.5000, 0.3350> }
box { <-0.5000, -0.3350, -0.3350> <0.5000, 0.3350, 0.3350> }

pigment{color Gray05} finish{ambient 0.4 brilliance 4}
}

union{

//Arriba (1)
sphere{<0,0.5,0> 0.1}

//Abajo (6)
sphere{<-0.2,-0.5,-0.24> 0.1}
sphere{<-0.2,-0.5,0> 0.1}
sphere{<-0.2,-0.5,0.24> 0.1}
sphere{<0.2,-0.5,-0.24> 0.1}
sphere{<0.2,-0.5,0> 0.1}
sphere{<0.2,-0.5,0.24> 0.1}

//Frente (4)
sphere{<-0.2,0.24,-0.5> 0.1}
sphere{<-0.2,-0.24,-0.5> 0.1}
sphere{<0.2,0.24,-0.5> 0.1}
sphere{<0.2,-0.24,-0.5> 0.1}

//Atrás (3)

sphere{<0,0,0.5> 0.1}
sphere{<-0.2,0.24,0.5> 0.1}
sphere{<0.2,-0.24,0.5> 0.1}

//Izquierda (5)
sphere{<-0.5,-0.24,-0.2> 0.1}
sphere{<-0.5,-0.24,0.2> 0.1}
sphere{<-0.5,0.24,-0.2> 0.1}
sphere{<-0.5,0.24,0.2> 0.1}
sphere{<-0.5,0,0> 0.1}

//Derecha (2)
sphere{<0.5,0.24,-0.2> 0.1}
sphere{<0.5,-0.24,0.2> 0.1}

pigment{color Gray80} finish{ambient 0.4 brilliance 4}
}

scale 0.6
}

Are you one of those that complains about blenders UI? Just shut up your mouth LOL

he he, you get to "read an image after a while, It’s like reading the Matrix code 8)

Animations? Just check this page http://runevision.com/3d/anims/

The spider anim is awesome, the guy actualy writes the “multileged creatures animation sistem” :o

Pd. The entire backgammon code was about 750 lines. and… I Won’t do it again, I know Blender now :stuck_out_tongue:

:o man, youre gifted! i could never get beyond the chrome sphere on the checkerd floor type thing! i eventualy gave up on povray, but it was fun while i did it.

Yes you model in POV-Ray: CSG, Isosurfaces, loops, macros etc., all at your fingertips in any text editor.

You also animate in POV-Ray, it’s as easy as changing object coordinates by a time variable and as hard as a turing compleate language will let you get.

There’s a lot that Blender could learn from POV-Ray, particulary in the procedural textures department. Blender also lacks some consistency in it’s features (why can’t I dupliframe lamps or move their centers?)

If you wanna look at it that ways, then Yafray is also a modeler (which it ISN’T). You could sit down and handtype an entire XML file for yafray… and animate it, or whatever…

Pov-ray is just a rendering app