Texture baking in Blender involves a whole lot of clicks, so I created a small texture baking panel to help speed up iteration with texture baking. I have been personally using it for about a year now and it’s saved me a lot of time, so I figured it’s time to share it with you guys as well.
Works with 2.8 and you can get it here: https://github.com/leukbaars/BRM-BakeUI
example screenshot, baking down Occlusion, Color and Roughness from node setup:
It is small but very flexible and packed with functions, explained in the following image:
I plan to add more map types as well, as soon as they come online. I’d really like to have metalness in there as well for a proper PBR workflow for example.
I hope someone here gets use out of it and I’d love to hear what you think!