“There are two main goals for these contests: Fun and Glory.
Fun: You get only 4 days to create a cool image, based on the theme for the week.
Glory: After 2 days of voting, a winner is declared. The winner picks the theme for next week.”
Please remember to state if your entry is pure, open or non-competing.
For details please check out the: CHALLENGE RULES
Btw.: Comments are welcome in both threads (entries/voting). Have fun!
Wwwoooo just got done push mowing the yard after 3 hours usually use my zero turn, but the frame broke in half on both sides going to get two flat bars and weld everything back together it will be a solid frame then.
And two riders need belts and the fourth one needs a PTO switch.
Getting a belt for one of the riders sometime.
I forgot I used to do industrial work I was a mechanical engineer for about 4 years so I have an idea of what I’ll make it’s going to be another funny one
If you mix two voroni and play with the scale of one of them slightly smaller or slightly larger you can begin to see that you can indeed get that thickness look to it.
Ya, but I want to be able to scale it and adjust the thickness as needed like if I need it to be a certain scale and a specific thickness.
I might be able to use the color ramp in the shaders tab to adjust the thickness.
I use the color ramp alot to change the thickness of textures when I use them.
Oh ya I think I got it won’t be able to test it untill my cycles 4k ultra HD skin shader is done rendering in 23 hour.
I made an adjustment on my shader that it didn’t need I dropped the number down on one and it messed the color up on it will have to adjust it again just waiting for it to finish rendering
Blender 2.8 cycles
125 samples
Motion blur
Composited in blender
Wind force
Light rays
HD
Everything was made in blender except the human model it is a make human model with my custom interactive shader did some proportional editing on the face.
Pure entry, 1000 samples. Made this in 2.80, tried eevee, didn’t like the result. Started out with a concept that turned out to be too ambitious for my stamina. I learned how to rig my robot manually (no ctrl - P), created the vertex groups manually.