I think I’m good for reference materials right now, but I do appreciate the extra images. You never know when you’ll find one that shows something you missed.
The forward officer’s compartment’s been textured. Only one more compartment to go (forward torpedo room). Then I can go back and work on the frames and interior of the pressure hull.
I’ve never been to this submarine. I’ve based all my texturing on pictures from the Internet. Submarines often had nicer sections in them to help give the crews some relief from the otherwise oppressive environment. U-Boats’ officer’s quarters were often covered with wooden panels to make them feel more comfortable.
I’m not sure if this will help. I’m in the process of migrating my projects to 2.8 and my uboat project is in a bit of disarray after the migration. I put an orthographic camera above the model and made this render. Will this help you or do you need close ups of each compartment? As you can see, some of my texture paths have become lost (hence the pink areas). If this doesn’t help you, let me know and I might be able to do something better, but I’m not actively working on this project right now, so I’m not sure how much time I’ll have to get it organized in 2.8. I can easily do close ups of each compartment if that will help. It was just easier for me to put an orthographic camera above the whole model and do a single render.
If you right click on the image and open it in a new tab, I think it will be larger than what shows up on this page.
I apologize for the quality of these renders. The migration to 2.8 messed some things up. I’ve obviously lost some texture paths and my collections are a jumble. I don’t have time to re-organize this project right now. I hope these renders will help you.
What exactly are you going to do with these? Are you making some kind of board game?
Hi
Absolutely fantastic drawings. Im building the Trumpeter 1/48 Uboat so am very interested.
A couple of small corrections if you dont mind.
The Fans on the Electric Motors in the Aft Electric room. The closest one (starboard) in your drawing is 180 degrees out. The Port one faced the Engine room. The starboard one faced Aft.
And the Central Control room walls were concaved slightly.
And the Central Control Room floor was very concaved at the edges not flat.
cheers
I’ll look at the fans. That might not be too hard to fix.
The floor in my model’s control room is actually concave, but the cut-away and equipment make it hard to see since I cut the curved part pretty close to where the flat central flooring is.
I know the control room walls are supposed to be bowl-shaped, but I didn’t realize that until I was pretty far along in the model. I’m not sure I can fix that now without lots of work. I might leave that mistake as is.
I didn’t realize it has been 7 months since I last worked on this. Maybe I should get back to it…
Hi Mark. I am looking for a VII model for use in a Unity project. I came across your model and would like to know if you are interested in selling your work? [email protected]