Beta means fixing bugs and crashes for a potential release candidate not adding new functionality that’s obvious, however we might get little suprises here and there like for example the guy Pablo who is working on sculpting brushes or the other one who is improving animation system,and we suddenly got cryptomatte which was not planned for 2.8, they won’t be big like collections,eevee…etc but small and useful.
any news on addons? like if there is a list of the ones ready for 2.8? or if any of the ones that made it to master for 2.79 will be available?
Hoping to see all the neat curves available, etc… the sapling addon, stuff like that…
This week, the bug tracker will be flooded with reports of current issues in the 2.8 branch (which will become known simply as master as 2.7x comes to an end).
If you have any issues in mind, then report them as soon as the beta hits, but make sure you search first to make sure you don’t submit a duplicate.
As soon as they release the beta (and the python API is fully working) the signal will go out to all the developers to update their addons.
Select tool: “add Select tool, with transform tweak on drag and no click delay”
" For users that want the 2.7 LMB keymap behavior, this provides a way of
working without tools interfering. For RMB select this operator is quite
redundant with the Cursor tool, we may have to find a solution for that.
Note that we also might later add transform tweak to the transform tools,
when nothing is selected. But this is important for existing users who
preferred the existing workflow. "
Now I need to enable release confirm otherwise I’m screwed.
Now this is what will be the beginning of a great tweak mode.
so the T bar is basically useless because it has like 4-5 tools and everything is in the N bar
surprise surprise opensubdiv is online now.
Keymap: use ‘W’ key for select toolbar shortcut
Defaults: set “release confirms”, for transform tweak with single click and drag.
Keymaps: keep Select Box as default tool.
Keymaps: for LMB keymap, add ctrl+LMB to select bones in weight paint mode.
Workbench: Add Curvature overlay for better visibility of surface detail for e.g. sculpting
GP: New Blend Layers functionality
Now it’s possible define the blend mode between layers including the option to clamp the layer using underlying layers.
yeah i was waiting so long for this
But shouldn’t the multires modifier show the number of the polys in the status bar when you subdivide?
I hope Blender macOS users will also be able to use OpenSubdiv soon.
The current Monday Meeting has concluded.
Here are the notes from today’s developer meeting. Next meeting is Monday, 3 December 10:00 CET (9:00 UTC). 1)
Blender 2.8 Beta
We are aiming for a Beta release this week. Still waiting for:
- New splash screen * Release notes on blender.org
- Renaming of some features
- Possible changes to default preferences
Note that we will not make a specific build for this, we will continue to use daily builds on builder.blender.org so that everyone tests with the latest fixes and changes. 2)
New Features and Changes
OpenSubdiv is now enabled for subdivision surfaces and multires:
The Khronos GLTF 2.0 addon is now bundled with Blender.
COLLADA import/export got many, many improvements:
Grease pencil layers gained blend modes: https://www.youtube.com/watch?v=g22uK29pr2E&feature=youtu.be * New Curvature shading option for visualizing high-frequency detail, based on this proposal: https://blender.community/c/rightclickselect/J9bbbc/
Local View in the 3D viewport is back again. * Initial EEVEE reference manual is here: https://docs.blender.org/manual/en/dev/render/eevee/index.html
User Preferences now have tabs on the left side: https://developer.blender.org/F5715337 * New user preferences to control max tablet pressure and pressure softness.
Add > Image submenu to quickly add a reference image, background image or mesh with image texture. * Combined pose + weight paint can now be entered immediately when both objects are selected.
New color ramp command to evenly distribute colors.
New Jump to Target command for object/bone properties.
Many UI and keymap improvements.
Performance improvement for armatures that deform multiple separate objects.
Much improved Grease Pencil drawing performance.
Faster OBJ import by 33%. 3) Other Projects
Proposal for new wiki content structure and landing page: https://developer.blender.org/T57987
The old wiki is being migrated to static HTML. 4)
https://wiki.blender.org/wiki/User:PhilippOeser/Foundation/2018#Calendar_Week_47_.28Nov_19th_-Nov_23rd.29 <https://wiki.blender.org/wiki/User:PhilippOeser/Foundation/2018#Week_46.28Nov_12th_-_Nov_16th.29> *
The biggest surprise is that there’s not going to be an official beta build, but merely a beta tag with a new splashscreen and continuing daily builds.
yeah, i think they are going with beta versions before an offical one, since there are many areas to be worked on but overall good news.
Wait, is beta a freeze on features and UI and then just stability issues/bugs until the next point release?
If so, then this is way, way, way too early! But perhaps “beta” with Blender means something else than what the industry normally means?
You can’t even control click the various visibility options in the outliner to show/hide an entire subhierarchy.
Beta here does not mean a freeze on features and UI. It also does not typically mean that in the software industry. In our case we mark the start of the Beta phase when all the major features are in place.
Thanks. Good to hear!
Of course I am wondering if [quote=“Ace_Dragon, post:155, topic:1126008”]
Add > Image submenu to quickly add a reference image, background image or mesh with image texture.
[/quote] will then eliminate the main need behind the Import Textures as Planes add-on because that right there enables very quick painting in the viewport… the rest is amazing too, but I have my specific area of glee.
actually, the “mesh” option calls Import images as planes as far as I know. In fact, in current builds, if you enable the addon, the submenu actually reads “import images as planes”