Does anyone else think that a Human model head is needed on SHIFT+A?

I was not trying to plug it though I did, Iw as just trying to explain that such thing exists.

It has has a preliminary random shape generator.

My main point was the workflow actually, quoting myself here

  • The main concept of this add-on is the template scenes. Opening a base mesh template opens only a clone of the master template, so that you do not need to worry about saving over the base mesh template. This is great, because you will not mess anything up while doodling or worry about where to save. It is similar to sketching over a piece of scrap paper. When ready take it to the next level or just discard it and let them rot in the temp folder.
  • The second concept of this add-on is “committing” Lets say you are happy with the current work that you have created based on a template mesh, then go ahead and commit your work. Committing saves the currently opened work to the predefined folder in the settings.

Here is a screenshot with included meshes.