Durian Sprint: Character Modeling Feedback

@padfoot7726: In 2.49 there was an option in the file menu to compress the file, in the 2.52 version I have, it’s in user preferences, and in my version it’s already checked/enabled. Besides, if the model is finished, I thought they were to be uploaded to blenderswap.com

@chipmasque: Why can’t the world be filled with attractive 20-something females???:confused: Yer breakin my heart here…:no: hahaha…

Randy

Actually any visit to the seamier side of the 'net will show that it is. And look what shape the world’s in anyway…

New model – retired femme merc, maybe the “Queen of Thieves”? I figure if Ishtar has a Mafia, she’d be the godmother. Or sumpthin’ like that :RocknRoll:.



Priest
http://www.pasteall.org/pic/show.php?id=2355

http://www.pasteall.org/pic/show.php?id=2356

He looks good, Dimetrii, both wise & maybe a bit fanatical, too.

His posture brings up a question, though: Since we’re not rigging the models, should we model to “character posture” or a common pose so the rigging can be fitted to the mesh more consistently? I’m working on an old charwoman who’d be bent much like the priest, but should that be modeled in or posed later using the armature?

EDIT: Also wondering about Materials. It seems that it’d be better to have a consistent approach to materials like Skin, certain kinds of Cloth, Metallics, and the like, since Mats are often very lighting-specific, and there should also be a fair amount of consistency in the way things like weathering is done so it all looks like it’s the same world (untiy of design).

Is there a “repository” for Materials that can be used for the models? Or should they be only basically Mat’d up, with simple RGB-type shaders (easily replaced) rather than a lot of specific but not always matching texture painting and or image textures?

EDIT2: And here is the charwoman, simple Mats only:



Here is my soldier character.

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Hi! I am Shashwat, I am 13 years old this is my contribution Ishtarian men c I am still working on it, tell me my faults.




Here is the woman I have been working on, I would love to have some good critique on how I can make it better. Thanks in advance.

I love it. But something is wrong with the eyes it seems. Also it is too much sintel-alike in the face. (Perhaps changing the eyes size (from base of the nose to the top of the head select all and give it small size making a less-anime character and also it will look less like sintel character. Also make the mouth a little larger)

I left the eye untextured, so blender can make their own original eyes. Thats prolly why it looks weird :wink:

Just an update for the durian team.

This is Man Version C Guard type thing.

I have started texturing but not materials, hense everything looks a bit weird. Let me know what you think

Enjoy!

LongRender
http://longrender.blogspot.com

Hi,

here’s my progress so far, took me longer than I thought :wink:

I’ll probably add a few more details tomorrow and then maybe rig it to the mesh.
Unfortunately it looks like I won’t have enough time to texture him, so just a few materials to get the idea and I played with the particle hairs, not really good yet.

Feedback welcome, I’ll try to improve the guy in the time that is left still.

Elubie

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@Elubie: Do you have any ref over the texture of your character, im doing the same and dont want to look to similar :slight_smile:

Arms look a mite long, hands a skosh big, head a tad small – all just off by a smidgen to my eyes (dang, can’t think of any more words for “small amount” :wink: )

@chipmasque:
Thanks, will check the proportions again

@lich: not sure yet if I get it fully textured by the end of the day, no specific ref, but of course trying to keep the style of the movie. The shirt will probably be some kind of linen and the jacket some leather. I kept the color scheme of the concept art, but could also put in some variation, like the color of he shirt etc. Show what you have and I can see if I can add some variation to mine to not make them look too similar.

i really like dimitri’s priest. best of luck guys. :slight_smile:

Hi,
small update, could be the final version since tomorrow I likely have little time, the size now matches the rig, only difference is the position of the head (my guy has a shorter neck and much shorter legs in relation, which should be ok for a not so tall guy, but rig needs to be adjusted )

If I got time I probably will continue on Monday, hopefully will still be useful even if it’s a day late :wink:

  • Elubie

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My take on Ishtar Male A

I’m going to fix a few cosmetic things and give him a shirt tie, but thats about it as time is out!

No hair as I don’t know if they are using planes or particles and I’m out of time anyway.

http://www.pasteall.org/pic/show.php?id=2441

Face could maybe be better defined, and you have 'til April 5 according to the blog (Monday).

Blog also mentioned how the first Sprint (items) had stuff coming in well after the deadline, so maybe you have even more hours?

Thanks for the crit. Yeah, his face needs, …well, it needs something!

I’ll work on him today and see what happens.

EDIT: Ok, got to work on him today. Got some more help from the guys on blenderdurian and this is what we have at the moment. Ignore all the triangles on the ears, I’m fixing them at the moment.

http://www.pasteall.org/pic/show.php?id=2462

ishtarian male B
this is a variant with a cap, needs eyes and twek some materials and textures but i hope this would be usefull

http://www.pasteall.org/pic/show.php?id=2477
http://www.pasteall.org/pic/show.php?id=2476
http://www.pasteall.org/pic/2476