Dyntopo tests

One thing that would be nice to have is a fallof for detail size to avoid artefact when smoothing.
I will add this idea to right clic select.

https://rightclickselect.com/p/general/Ymbbbc/dyntopo-fallof-detail-size

Don’t hesitate to vote for it, this chould be really usefull.


Metaballs are really usefull, I hope we will have more dev on it !

http://pitiwazou.com/screenshots/2016-07-26_15-04-31.gif

Hi
@pitiwazou in our Timeline we dont have intel processors 8th generation yet, still 6th. Remind yourself 2016 = i7 69xx :wink:
And now seriously. When You release this addon with this feature (curve, meatball, etc) ? Any chance for beta ?
Greetings

No beta for now, too much bugs ^^

Multi rebool dyntopo !
Have to do the same for the cut.
http://pitiwazou.com/screenshots/2016-07-26_23-35-56.gif

Little morning sculpt !

http://pitiwazou.com/screenshots/2016-07-27_09-04-01.gif

Hey Wazou, love all the sculpt jams you’ve been having lately. Thoroughly enjoyed watching the Orc Timelapse you made.

Even more impressive, as ever, is your scripting sorcery!
All the stuff you’ve been doing to help out while sculpting. But especially SpeedFlow - WOW!
I’ve been busy as of late and a bit more quite here at BA, but have been following your work with all these addons. Although I haven’t tried any of this stuff yet, I did get them upon release and am waiting for the opportunity to give it a go :slight_smile:

I’ve said it before, BI/BF should hire you as a Workflow/UX consultant/designer/developer. You’re doing some of the most inspiring work for Blender! Keep it up.

We the Dyntopo Crew :slight_smile:

Thx :wink:
I’m not good enough coder to help them in any ways ^^

Have fun with Speefflow :wink:

Totally agree with Orange- thanks for sharing. Inspiring to see how a seasoned artist with a technical understanding can really tie the loose ends in a program together and make it sing!

Thx :wink:

Little test of booleans with SpeedSculpt.

Another with Carver.

Dang, I want to try that addon out. Wazou could it possibly work to mimic this technique?: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial

That said, a Dynamesh function in Blender would also be great. Closest thing I’ve seen is Remesh + Shrink Wrap, but doesn’t always turn out that great.

Dyntopo is a dynamesh in fact.
Instant remesh should be better if you want the same result as dynamesh/Zremesh.

Little improvement for metaballs !

http://pitiwazou.com/screenshots/2016-07-28_15-06-32.gif

Ah right. What is interesting me though is how polished the joints are, and I could kind of see this working quite well with that technique. Reading that thread I saw someone suggest Remesh + Corrective smooth which works quite well. I think what I am looking for is to polish the mesh after remeshing, anyhow the hardsurface application for this looks promising. I’ll be keeping an eye out.

The addon is mossely for Sculpting, not for hard surface, for that I think the tools are not great.

But from looking at your animations it seems it could be possible to sculpt hard surface objects? For example the top post looks interesting to me.

Yes it is possible, but dyntopo adds tris and this gives bads results.
Maybe with instant remesh ça could be better, make your object with booleans, carver or else, then use instant remesh to a high density to have a mesh like dynamesh and then sculpt.

This is what you wanted ?

http://pitiwazou.com/screenshots/2016-07-29_01-27-30.gif
http://pitiwazou.com/screenshots/2016-07-29_01-42-02.gif

That’s awesome! It’s very similar to Dynamesh Workflow in Zbrush. Btw, where can I buy SpeedSculpt?

Yes and we can use a decimate modifier to reduce the tris count !

http://pitiwazou.com/screenshots/2016-07-29_11-38-40.gif

I must test pitiwazou’s addon :slight_smile: .
Here I found a very useful addon for filling o closing holes, from patmo141

And here is the addon :D.

This triangle filling script looks interesting. Thanks for sharing.
Hey pitiwazou, you know what would be super cool to have for sculpting? A script to remove all of your models self intersecting spaces. Do you think it would be possible to do this using python and maybe booleans?