I finally have scene transferring done! Since nobody on the Support and Discussion forum didn’t help, or tell me they didn’t know how, I learned by myself. If you don’t know what I mean, here:
http://blenderartists.org/forum/showthread.php?t=158261
In the attachments, I’ve put a example of what I mean. You can start from any scene, and when you touch the wall you’ll go to the other scene, and end up outside the door, instead of the beginning of the scene. You move with the arrow keys, and you can use this template in your games. If you want, and I would really appreciate it, credited me, it’ll make the only toddler on the forums happy :).
This next thing I’ll be working on is, the fade in and fade out of scenes, just so scene transferring is a bit more smooth.
Also, I’m proud to announce that, scene transferring and save/load will be in the next release of the data level, which will be hopefully by Sunday ;p! The next release will be the second last.
The last release will have a new AI script for patrolling and some extras like destructable items, potions and the little glitches that need to be fix!
Again, it’s not going to be easy to finish this project alone. I need help, but if none want to then, this project will take longer then it should. I have school, I have homework, I have a life, and I know all of you do, but if you can, on your spare time help me out, gice me some models or textures that will be great, at the end of the project, I will ask for a show of the people who helped so that they can be credited properly.
Ok, long post! Thanks for all your support for whoever helped so far.
Take care guys!
Linkxgl
Attachments
SceneTransferTest.blend (169 KB)