For Modo user switching to Blender 2.8

I know Modo makes all the other softwares look complicate.

…so if I want to save a material I have to create a group and then save the scene. open a new scene and import it as a node from the group panel… but what if I want to save the material only and I don’t want to save the geometry I have in the scene ? can I do that?

also can I open multiple scenes (files) and copy paste stuff between those scenes ? (just like in modo)

Hi, you can do both:
Use Append > Material
You have to disable “Filter” in append dialogue (I think this is a bug).
I have a material.blend, I append created materials from projects for later use in there.
You can do this for other things like compositor nodes, worlds, collections and many more.

Ctrl+C Ctrl+V copy almost everything from one Blender instance to another.

Cheers, mib

Personally, I use Modo for WIP in my company.
And Blender at home beacasue it’s free and so powerful. I love boths soft. :grinning:

That is what I did for a long time, I used them side by side. No need to give up if you like certain features in certain apps.

Unfortunately that does not work for materials. I thought that this was possible at some point in the past.

Try this one

unfortunately doesn’t work for the latest version of blender 2.82

Did you read all thread or only first post?


but yes, it still have a lot of bugs…

Thanks it works, although I noticed some bugs in the interface.

also check this thread

is there any way to setup a custom name for the default uv map in blender?

When I create the light maps for UE4 they go to channel 0 and the uv for the textures go to channel 1. it should be the opposite.

Hi, tested with latest master and 2.82a and still work.
Check if all Blender ID icons are enabled in Filter settings.

Cheers, mib

Can you please tell me your steps? I am wondering if we are talking about the same thing here.

OK, I use default .blend to start.
File menu > Append > choose .blend with the material you want > open material folder > choose material.
Appended material is in the material slot with 0 material name.

Cheers, mib

Ok yeah that is not what meant. I was talking about being able to copy paste materials between scenes.

Ctrl+C Ctrl+V copy almost everything from one Blender instance to another.

I was referring to this however quoted the wrong line originally.

Ah OK, you can copy/paste an object and material is included.
Then delete object and the material is still there but I guess this is not what you like to have. :slight_smile:
Materials can not copy/pasted, you are correct.

Cheers, mib

Yeah that is already what I do. I think this can be done with an add-on easily. I think this can be done with an add-on easily.

Can’t remember asked someone this already or not…
Is it possible to make all tools parameter windows floated and opened like in Modo?

I know about F9 but it disappear every time when I move mouse outside.

I also wanted to ask the same thing but with the outliner and the properties panel.

You can create a new window and put the tabs/panels in there.

@APEC

Is it possible to make all tools parameter windows floated and opened like in Modo?

As far as I know those active tool settings are ephemeral and can’t be moved. I personally hate that too because sometimes they block portion of the work.

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