Ford Capri

Back in the 80s I owned two of these. A black MK2 two litre sport and a red 1600 MK1, the 2.0S has always been my all time favourite of all the cars I have owned.

First proper attempt at a car model and it’s turning out to be a lot harder than I thought it would be.
Struggling to get the roof to look right at the moment, but I think some of the other parts are looking okay.

So the main goal of this project is to make a Capri that Bodie and Doyle would be happy to use for the day job.

Here’s the wires. Not a thing of beauty I must admit but it don’t look too bad once the subsurf is on.

And here it is all smoothed out.

Thought, comments and advice are most welcome.
Thanks for looking.

Been making some progress with this one. I thought for a while there that it was going to turn into a cut and shut job as I had to ditch the front end and redo it so the shape was closer to what it should be. I also thought the roof would have to come off but I managed to salvage it in the end.

I’m liking how the RS wheels look. They were mostly used on Escorts back in the day but they look fine on the Capri too.

In case anyone wonders, a cut and shut job was a phrase that was used to describe two smashed up cars that had been welded together to make one car.

Not sure what’s going on here. When I add a subsurf I get this weird wavy black mark around the edge of the windscreen. I have tried a glass and transparent shader for the windows but both have the same problem. It vanishes if the subsurf is turned off.

Here’s the latest update. Not perfect but not too bad either.

I solved the issue with the black wavy line round the glass by changing the rubber seal to a separate object. No idea why that works but it does.

Still not that happy with the shape of the roof, more work needed there I think.

Anyway, onto the next phase which will be a Zombie apocalypse version, or, if some of the BS that floating around in the media here in the UK is to be believed, the Brexit apocalypse version.

Bottom half is getting there, the thickness around the edge of the windows where it meets the roof is not right though, and also the curve of your roof has an angle in the middle of it, rather than a nice round curve. Are you working from blueprints?

I was never happy with the way the roof looks, it just didn’t feel right.
I did have some blueprints for this, not the best quality though. If I can find them it might be time to revisit this model.
Thanks for the advice.

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I’m working my way through the CG Masters car modelling course:

Highly recommended!

Thanks. I have seen the results some other people have got after doing that course. Looks pretty impressive.

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I’ve learned loads of stuff, including a tonne of basic stuff that I feel like I should have already known considering I’ve been using blender since the 2.49 days :o

Hello! how are you?

This is caused by the material bleeding across the divide line, caused by the sub-surf, one way around this is to select the dividing edges between the materials and then key SHIFT+E and set to a value of 1, this contains the materials where they should be…

Nice model, I had one of these cars in the '80’s, a black 1.6 Laser model, complete with furry dice! :rofl:

Cheers, Clock. :beers:

I may well buy the tutorial at some stage. There does look like there’s a lot of info and tips to be gained from it.
I always find the best way to learn is by watching other folk working on their models.

Hi clock, I’m fine, hope you are keeping well.

Did you have the his and her names across the top of the windscreen to go with the furry dice? :laughing:
The 80s were just a bit weird in their own way.

Thanks for the tip on the material bleed, I will check that out.

I have a project that’s taking most of my time at the moment. It caused me quite a few headaches as rigging it was all fairly new to me but i got there in the end. I know rigging is very much your forte so if you have any tips on it let me know. Here’s a link Space Plane