Based on the fantastic Bisect Node work by blueish, I’ve finally finished my Slice Bend Modifier, which I’ve been working on and off for a while now.
The main idea is that it’s a Bend modifier (similar to the ones I’ve made before), with the advantage that you don’t have to slice or subdivide your mesh beforehand. Using blueish’s Bisect Node, the mesh gets sliced at the bending area, to provide the necessary geometry. This allows stuff like arbitrary paper folding, where the positions of fold geometry is based on all the folds that happened before.
For now this modifier is limited to bending in the X/Y plane.
GN_SliceBend_v1.blend (240.6 KB)
