Fowl
August 4, 2023, 8:56am
1
Hi,
iam solving shape transition to something like naturally generated shapes. Particularly this:
My goal is to take a geometry, for instance a solid table made just of a little bit misshaped cube and apply this process or geo nodes to it. And it will be made out of these structures of different size and thickness but keep the overall shape of the original object.
Can anybody guide me to the right way of modeling this as I have no experience with geo nodes.
For more inspiration aim adding the type of objects I want to make later on:
3 Likes
Many techniques you could try…
maybe SDF volumes?
@Charles_Weaver will know more about what you can do with this.
Otherwise you can use Shader nodes instead with the experimental Cycles Volume shader.
Good luck!
1 Like
The tissue tools addon may also come in handy, if you want to create substructures
4 Likes
Benny_G
(Benny G)
August 4, 2023, 8:12pm
4
Or Modifier decimate by vertex groups driven by Geometrynodes Triangulate and Dual and mask made with Geometrynodes etc …
1 Like
Fowl
August 5, 2023, 10:05am
5
Definitely will check this addon
Fowl
August 5, 2023, 10:06am
6
Looks amazing, but I have no idea how to work with geo nodes,will need to start learning this tool.
Benny_G
(Benny G)
August 5, 2023, 12:33pm
7
It realy depends on what you need .
Now keep in mind that i use different setups
3 Likes
Fowl
August 5, 2023, 2:44pm
8
This looks great, is there a possibility to make the geometry inside the volume as well? These goes around the surface.
You can scatter points in a volume or use any of the 3D textures with some SDF setup.
Hope that helps
Fowl
August 5, 2023, 4:03pm
10
will try this, can you post the whole geo nodes setup?
Sure,
This takes in any mesh and coverts it to a volume then distributes points.
#points are then used for positions to make a line between them all.
1 Like
Another approach…
Thinking inside the box, you could also take this approach with cloth sim and pressure and use geonodes to flip the normals.
make yr model a collision mesh,
make your particles cloth and add some pressure and no mass or air viscosity
This is just quick I have seen much better results in some yt videos.
Hope that helps
1 Like
Benny_G
(Benny G)
August 6, 2023, 10:35am
13
Another thing that you can do is something like this - let me know i you need something like this …
3 Likes
Quick test how to work with Volume Cube. And BOI, this node is pure fun.
[volume_cube]
Also, have a look @Silex post here, he was doing some advection with 3d noise…
silex
(Jakub Jaszewski)
August 6, 2023, 12:15pm
15
I didn’t post nodes for that setup, but it is done by driving one noise by another, so I’m not sure if this qualifies as advection.
I used proper advection from Entagma’s tutorial here (cubes 001 and 003): The Node Cubes
1 Like
Benny_G
(Benny G)
August 6, 2023, 11:40pm
16
Or Just Volumetric shadernodes -
1 Like
Fowl
August 10, 2023, 12:46pm
17
So far I was testing the method with tissue add-on. Iam happy with the result as how it looks but not about the inside of the model as it works only by the surface not the volume and it stays empty. I will try the next methods.
1 Like
Benny_G
(Benny G)
August 10, 2023, 11:58pm
18
If you need a sort off voronoi pattern inside and outside then you need to use sverchok & Geometrynodes
Fowl
August 11, 2023, 7:24am
19
How you made this? Does the Sverchok work with the latest blender version?
Benny_G
(Benny G)
August 11, 2023, 7:50am
20
Sverchok works fine with Blender 3.6.1 LTS
Credits to the guys from erindale discord server - so can find the setup there if you need -
Solution By Genesis