GeNiTale III

Man, that skin material is great, but I kinda feel maybe you could drop the spec a bit?

Yes Yes the spec. I try to drop down the spec for each render, but it don’t work. I will try another parameter

the next…

http://caron.yann.free.fr/blender/GeNiTaleIII_011.jpg

For the eye it was a problem, the cornéa was bad placed behind the eye, I think it’s good now isn’t it ?

Wow every picture looks better and scarrier great job/ I think they eye looks a bit better yes but still something is off however i could not say what.

As far as the spec goes, perhaps you want to make it less intense according to the normal. I can only see spec on my hand at 120 degrees or more.

Ahhhhgrrruihhhheuhh

ITS THAT GOOD!

Remind me about those hands in Medievil 1. :slight_smile: Nice work!

If the hand looks that grose I don’t want to meet the rest of the body :smiley:

hate to see the guy who has the lonely night with that thing, hahaha :wink:

But seriously the spec does kinda kill it. Tone it down a bit

Thanks a lot.
I have modified the spec… lol. I’ve take my time. lol.

so I will post this afternoon with the end of rigging, hairs and some modification on the model.

hehe hair and tubes

http://caron.yann.free.fr/blender/GeNiTaleIII_012.jpg

SWEEEEEEEEEET

Needs Dirtyer nails, but PERFECT apart from that!"

Blankie? check! flashlight? check! big stick just in case? check!:smiley:

yeah!..it gets better and better
loving it…:evilgrin:

sorry about not supplying a link for you hair i was working :frowning:

but it seems you’ve got it down without me:eyebrowlift:

@joead : Yes I will texture Nails, it’s the next step.

@VincentXD : Yep I found a greate video tutorial, that display me that blender is more powerfull that I thought. Wahouuu deflector are greate and weight painting is greate too.

The two thinks that are forbiden are :

1 - Hair can passe through shoulders by example
2 - Hairs does not appear in ambiant occlusion

AO is important, I think to make darker the hair root on the texture. If anyone have the solution… I’m interessed.

ehm, less spec as the fingers come away from the body of the hand. There are less and less sweat glands as the fingers extend (The spec on the body looks perfect but the spec on the fingers looks overdone).

More normal map (or more effect from the normal map).

Great job!
-albret

Yes thanks zog34, good idea. I will test it this evening.

anyone know how to add hair particules on the ambient occlusion baking or render ?

Yop yop little up on the materials.

http://caron.yann.free.fr/blender/GeNiTaleIII_014.jpg

SICK

Wow,

SWEET

Cool

Awsome

Brill

mega

I could go on forever!

Thanks a lot.
Now I will sculpt the skin to add details around syring and tubes supports, to add them in the flesh, and after that I will work around the environment and lightning.
I will stop here the materials tweakings, because these setings will changes with the final lightning.

Thanks a lot for your relies. Comming soon… lol.

Eyelashes and more defined eyelids with many folds. Good work.

Ok now environment and lightning atmosphere

http://caron.yann.free.fr/blender/GeNiTaleIII_015.jpg