I get the error:
"Traceback (most recent call last):
File “/home/sam/Desktop/blender-2.79-linux-glibc219-x86_64/2.79/scripts/addons/IMDJS_ghost_IK/operator_twist.py”, line 57, in invoke
_卐DLL.dllGHO.下上Scene(G.C,True);
File “/home/sam/Desktop/blender-2.79-linux-glibc219-x86_64/2.79/python/lib/python3.5/ctypes/init.py”, line 360, in getattr
func = self.getitem(name)
File “/home/sam/Desktop/blender-2.79-linux-glibc219-x86_64/2.79/python/lib/python3.5/ctypes/init.py”, line 365, in getitem
func = self._FuncPtr((name_or_ordinal, self))
AttributeError: /home/sam/Desktop/blender-2.79-linux-glibc219-x86_64/blender: undefined symbol: 下上Scene
location: :-1
"
How do I fix this? Does this addon work in linux?
I’m sad that I can’t benefit from this really promizing addon, since I’m on mac OS.
I wish just gently suggest that you specify somewhere that the addon is Windows only, because Blender is multiplatform, and its addons are usually so too.
because this addon is mainlly written by C++ code, to make it work on other platform need to compile the code in the specific OS , I don’t use linux or mac OS , sorry for the iinconvenience.
thanks for your reply, I can undertand and I don’t complain, rather I appreciate your commitment and work anyway.
Though I suggested you to clearly specify this limitation in your first post, or even in the title, because it is an important information imo.
If I’m understanding it correctly, your IK system also allows for certain physics-like movements? The tentacles look really impressive. It reminds me of Jiggle Armature 2, which apparently ceased development, so this is good to see.
And I love that you’re tackling an IK approach that works seamlessly with FK manipulation. It reminds me of the “Auto IK” option for posing, but I would assume with more control. I’m guessing you can limit the IK chains?