I do have the “transparent” and “transparent glass” checked in the render tab so I can use different backdrop. Is the lack of stuff in my scene causing this?
I am actually using two tutorials for Glass shader. But in my case it looks just worse. It looks fine when I don’t use the transparent glass option in render tab, but then I need it.
It might be your lighting that’s not giving you the look you want. 95% of glass is lighting, since all we can really see of it is highlights and the outline
I am not sure honestly. from my understanding, it should look like the liquid is actually touching the outside edge of the glass (while in reality it is not)
To me what is happening here is we’ve got a different apparent exposure between the 3D elements and the plate. The plate is overexposed in some parts (bright castle walls) whereas the brightest parts on the bottle and glass are much more dull. I think brightening the HDRI would help.
There’s also the fact that the bottle looks a little too thin, which reminds me of plastic bottles. But the reflections themselves ? they look alright, I think, just a tad dull for lack of light intensity.
If you want more control over the reflections I’d do as other suggested and build a simple mixed shader with fresnel.