Yukon: I agree with blurredpixels. It certainly is your work, time, and intended income. But looking at the blender market asset packs, skies, lighting, plants, nature, mountain construction, you need to notice the number of sales.
With the large, everything plus the kitchen sink packages, there are few sales. Only with the exception of Andrew’s nature stuff, which is a level potentially below yours. Yours is a more refined, detailed and expanded version of his. But Andrews pricing is out of reach for most blender users. For small/large studios no drama though, For blendeheads with deep pockets, no drama as well.
Further most users very rarely have a project that would entail a need for ALL the plant, moss, grass items that you provide in the tool box. But almost everyone will reach out and buy something because the “need it at the moment” I’ve done that, again, with skies, base meshes, hands, noses, etc.
And yet, those purchases HAVE NOT dissuaded me from desiring and planning to purchase the larger more complete toolboxes at a later date. Rather the opposite, its senstized me to the value of having a broader range of skies, trees, landscapes, body parts at my disposal.
And I keep referencing trees for a reason. I puchased XFROG sometime back and rarely used it to generate or create trees. However, I do use their premade trees as well trees which came with Worldbuilder. Mreover, I finally caved and purchased XFROG only after I’d bought 1-2 of their pine trees for a project. Which led me to buy one of their package deals with about 30 trees, firs, deciduous, etc.
so that’s my two cents, I would offer smaller packages of 5-6 plant types, plus a larger, mid range bundle of a mix of plant species, and finally the mac daddy tool box.
I believe you’ll generate sales quicker, and then you get a side benefit, “word of mouth” advertising. People will begin to use your stuff in their works, which will get posted so they can show off their mad skills with your assets…
again, just my two cents…