I built a wooden kit of this ship many years ago. I found the old Panart plans in the basement the other day and thought I would give it a go in Blender.
She was launched from Deptford in 1749 and served as Royal family yacht until 1805. She went to the breakers in 1820.
Sadly, the GPU feature stopped working a long time ago. I’ve done my best to keep the vertex count down by instancing objects, mirroring and using group instances, but there are sooo many parts, that losing GPU was inevitable.
I’m up to 42,000,000 vertices now. Texture size isn’t much. I’ve been able to use the same wood texture for all the wood. I created a Node Group for the basic image texture information (it contains some randomization of color for each object) and then I created several shaders based on the node group that adjust the lightness & tone of the wood. All of the wood texturing is done with just 3 seamless wood files.