Hobbit Hole

Last week I posted the watchtower scene which was a new style and way of working in Blender for me. The style made me think of the Shire and that this would be a great way to present a hobbit hole. The terrain and tree were modeled/sculpted in Blender, along with a few specialized assets. The rest are downloaded from Megascans and Blendswap, then manipulated with modifiers. It’s all rendered with Cycles.




I featured you on BlenderNation, have a great weekend!

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Thank you!

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