Last week I posted the watchtower scene which was a new style and way of working in Blender for me. The style made me think of the Shire and that this would be a great way to present a hobbit hole. The terrain and tree were modeled/sculpted in Blender, along with a few specialized assets. The rest are downloaded from Megascans and Blendswap, then manipulated with modifiers. It’s all rendered with Cycles.
https://www.artstation.com/karlb/blog/0bg6/hobbit-hole-turntable-animation
https://www.artstation.com/karlb/blog/OZK4/hobbit-hole-time-lapse