⚡ Hyper Shot — Blender has no native concept of shot states, so I built one

Yeah the way Blender Studio works is very similar to classic animation pipeline.
There are different software like kitsu that act as a database for the project and also store all the tasks , comments for the whole team.

This is indeed overkill for solo artist.

Yes, TBH there is a big stretch between a studio collaborative workflow, and something like what you did even for solo or small team project.
I think for animation ( meaning character animation, pixar stuff) the way Hyper Shot is structured feels a bit limiting. But that might be interesting for product viz, or mo-graph stuff.

If you’re looking into various inspirations , you can check this one :

VSE seems a good candidate with having scenes as shots for solo or small team project. Especially with recent additions in VSE where you can switch scenes as scrubbing the timeline. Using scenes isn’t perfect if say you want to share some render settings but it leaves a bit more breathing space to account for all the different stuff that could happen in different shots.

What you did is cool too and different projects different needs, and each experiment is interesting. Anyway, if you’re looking for something that would be useful to many VSE is worth investigating !

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